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128,797 Commits over 4,201 Days - 1.28cph!

11 Years Ago
Editor loadout chooser persistance
11 Years Ago
wip
11 Years Ago
Loading music obeys music volume convar
11 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
11 Years Ago
wip
11 Years Ago
Merge from main
11 Years Ago
Merge fuckup
11 Years Ago
Various small fixes in the custom map Prefab cleanup
11 Years Ago
Moved LegacyLevel to release folder
11 Years Ago
Added LegacyLevel to build settings
11 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
11 Years Ago
Optimized SkinnedMeshCollider rebuilding
11 Years Ago
Merge from terrain-improvements
11 Years Ago
Network++ Save++
11 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
11 Years Ago
lookingAt menu caching
11 Years Ago
merged from main
11 Years Ago
Time of Day update
11 Years Ago
fixed the rocket launcher ironsighting so it points to the center of the screen
11 Years Ago
Rivers and roads made visible.
11 Years Ago
Trying stuff
11 Years Ago
Night brightness tweak
11 Years Ago
HLSL fix
11 Years Ago
Fixed cloud billboards getting culled (wrong layer)
11 Years Ago
Quick first pass at horse footsteps
11 Years Ago
Various env tweaks.
11 Years Ago
wip
11 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
11 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
11 Years Ago
Slimming Wood and Toptier building skins
11 Years Ago
Latitude tweak
11 Years Ago
Made stuff static in HapisIsland
11 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
11 Years Ago
Merged from main
11 Years Ago
Merging perf stuff from map branch
11 Years Ago
Bad merge in UnityVS.VersionSpecific.dll
11 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
11 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
11 Years Ago
tracer fix again
11 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
11 Years Ago
updating revolver textures and material
11 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
11 Years Ago
Progress
11 Years Ago
Cloud tweaks & fixes
11 Years Ago
Trees billboard specular
11 Years Ago
Vignette experiment (apply pre-tonemapping)
11 Years Ago
God ray experiment (apply post-fog)
11 Years Ago
Enabled ocean/ss in Water prefab
11 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
11 Years Ago
9000 rock backup