129,376 Commits over 4,140 Days - 1.30cph!
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Batched meshes contain xz position offset in zw channels of uv1
Fixed invisible LR-300 worldmodel issue:1586
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Verbose batching (level 1)
Merge from foliage_system
Deployable locker prefab/tweaks
Locker icon render settings
Fixed one stone tier roof piece having no valid tangents
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed foliage transparency with temporal anti-aliasing
crossbow world model uv fix
Air duct import settings fix
Reducing mesh compression on all weapon world models set to high
Better coroutine profiling
Stripping unused / commented out scripts
Fixed ServerMgr indentation
Tweaked connect coroutine handling
Merged decor_deployables branch to main
Reverted UI.Options.Keybind.prefab submission
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Added profiler samples to workshop skin loading
Fixed memory leak when workshop skin texture file cannot be found
fixed revolver showing muzzlebrake all the time
Added "itemskins" convar to toggle workshop item skins
More profiler workshop skin profiler samples