reporust_rebootcancel

145,584 Commits over 4,444 Days - 1.36cph!

9 Years Ago
Zoom tooltip fix
9 Years Ago
Updated conditional model test of the bottom roof piece
9 Years Ago
Added cap base color override option to hair dye
9 Years Ago
junkyard progress backup
9 Years Ago
Merge from main
9 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
9 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
9 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
9 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
9 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
9 Years Ago
map fixes for mod support
9 Years Ago
skin approval
9 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
9 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
9 Years Ago
tree game optimization
9 Years Ago
candlehat hotfix
9 Years Ago
invisible player preview fix GEqual
9 Years Ago
merge into main
9 Years Ago
Proper fix for player preview shaders
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
phrases
9 Years Ago
Added culling debug mask Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default) Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
9 Years Ago
Fixed player preview alpha fade on inventory transitions
9 Years Ago
Merge from culling-lodcomp
9 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
9 Years Ago
Fixed culling always drawing gizmos (only on debug now)
9 Years Ago
X is no longer placed low enough to require a crouch
9 Years Ago
Protection typo fix Phrases
9 Years Ago
Fix for sign painting UI been dark
9 Years Ago
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9 Years Ago
Hapis progress
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main
9 Years Ago
Rust.Data.dll
9 Years Ago
Added one missing half wall deploy volume
9 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
9 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
9 Years Ago
junkyard progress backup
9 Years Ago
Prevent half height offset wall stacking
9 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
9 Years Ago
junkyard progress backup - heli parts prefab/colliders cleanup
9 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
9 Years Ago
Fixed indirect reflections on hair shader
9 Years Ago
FIxed NRE on decay entities without decay component
9 Years Ago
Force nav_wait to false in editor.
9 Years Ago
Merge from main
9 Years Ago
Admire animations - adding more to DB
9 Years Ago
Hapis progress
9 Years Ago
Added instancing support to devWorldCoord shader