reporust_rebootcancel

145,634 Commits over 4,444 Days - 1.37cph!

9 Years Ago
subtracted TC loot change incase of hotfix
9 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
9 Years Ago
More on AI behaviour.
9 Years Ago
More AI behaviour Cleanup of ai branch
9 Years Ago
Merged from main
9 Years Ago
Merged from ai branch
9 Years Ago
Compile fix
9 Years Ago
Another compile fix.
9 Years Ago
Another try at compile fixing for jenkins
9 Years Ago
Prevent setting new destination if the current destination is pending (async pathfinding calc).
9 Years Ago
Sheet metal tier rework - closing off holes in walls
9 Years Ago
Optimized BuildingBlock.IsOutside
9 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
9 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
9 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
9 Years Ago
Removed upkeep cost from deployables again (accidental commit)
9 Years Ago
Barricades can be repaired
9 Years Ago
Barricades can be repaired
9 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
9 Years Ago
Changed EmissionToggle to use material prop block
9 Years Ago
fixed furnace skinning emissionToggle NRE fix
9 Years Ago
offset camera option
9 Years Ago
compile fix for outside_range_dist on client
9 Years Ago
uhh
9 Years Ago
Smoothed out query for AI dormant agency
9 Years Ago
Fixed deployables not decaying
9 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
9 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
9 Years Ago
Admire animations - adding more to DB - 1st Pass
9 Years Ago
1st pass admires (added to existing _anim files)
9 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
9 Years Ago
Optimization - Twig tier merging internal and external models into one call
9 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
9 Years Ago
Optimization - Top tier merging internal and external models into one call
9 Years Ago
A little bit more safe guarding on Navigate to food.
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
9 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
9 Years Ago
More robust entity sensing. Even more robust navigation to food.
9 Years Ago
folder cleanup
9 Years Ago
Christmas lights
9 Years Ago
Christmas lights fix
9 Years Ago
Festive door wreath COL
9 Years Ago
wreath added
9 Years Ago
Christmas lights increased emissive strength
9 Years Ago
wreath fixes
9 Years Ago
Festive door wreath pivot fix
9 Years Ago
missing file
9 Years Ago
Snowman blockout