branchrust_reboot/main/4ShotMiniCrossbowcancel
161 Commits over 92 Days - 0.07cph!
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
- Support seperated arrow meshes from bone
- Modify on/off state depending on shots remaining
main -> 4ShotMiniCrossbow
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
3p mini corssbow anims updated
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
Further work on handling reload state with arrow persistence
- Properly initiate fractional reload animation set
- Sit for whole length of single reload animation
Fixed Single Reload Finish -> idle transfer
Fixed deploy -> idle time
- Managed to make it rotate without flipping the barrel mid way through
- Major code cleanup: use set of angles instead of figuring them out on the fly
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations
- Ensured anticlockwise works just like clockwise angles
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
Setup rotation through animation curve
Swap over to using Quaternions instead
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
main -> 4ShotMiniCrossbow
mini crossbow viewmodel animations updated
vm mini crossbow rig updated also deploy and admire animation edits
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
set up mini crossbow world model and intial anims
Major wip:
- Set up fractional reload
- Setup fast reload values (purely wip and testing)
- Setup Mini Crossbow script (sets shots left value)
- Use shots left to blend anims
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
main -> 4ShotMiniCrossbow
mini crossbow viewmodel animations edited
mini crossbow viewmodel animations updated
updated viewmodel mini crossbow anims
mini crossbow viewmodel anims updated
updated rig and anims for mini crossbow
properly set texture sizes in the import settings
added mini crossbow bolt
smaller mesh version of the wood arrow - same material
mini crossbow viewmodel anims and skinning edits
added mini crossbow viewmodel camera script and its updated rig and idle pose.
mini crossbow textures
resized too
edited ads postion in mini crossbow viewmodel prefab
removed the prefab just made
updated ians worldmodel prefab with new mesh
renamed VM fbx to be more consistent with prefabs
mini cross bow world model
lods and basic prefab setup w some scripts
Mini crossbow icon render setup and icon
Mini crossbow:
- Swapped world model to use the viewmodel for just now
- Added multi swap arrow script to support multiple swap arrows in different slots
main -> 4ShotMiniCrossbow
fixes for ironsights not working
exported updated mini crossbow rig and assigned textures
mini cross bow mesh update
updated textures & materials
added extra loops to the bow string to allow better anims
removed unused blockout mesh and .mats
Fix viewmodel errors
Rebuild manifest
prepared prefabs
created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors)
renamed fbxs