branchrust_reboot/main/4ShotMiniCrossbowcancel

162 Commits over 92 Days - 0.07cph!

7 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
7 Months Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
7 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
7 Months Ago
main -> 4ShotMiniCrossbow
7 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
7 Months Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
7 Months Ago
3p mini corssbow anims updated
7 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
7 Months Ago
Further work on handling reload state with arrow persistence
7 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
7 Months Ago
Fixed Single Reload Finish -> idle transfer
7 Months Ago
Fixed deploy -> idle time
7 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
7 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
7 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
7 Months Ago
Setup rotation through animation curve
7 Months Ago
Swap over to using Quaternions instead
7 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
7 Months Ago
main -> 4ShotMiniCrossbow
7 Months Ago
mini crossbow viewmodel animations updated
7 Months Ago
vm mini crossbow rig updated also deploy and admire animation edits
7 Months Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
7 Months Ago
set up mini crossbow world model and intial anims
7 Months Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
7 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
7 Months Ago
Manifest Codegen
7 Months Ago
main -> 4ShotMiniCrossbow
8 Months Ago
mini crossbow viewmodel animations edited
8 Months Ago
mini crossbow viewmodel animations updated
8 Months Ago
updated viewmodel mini crossbow anims
8 Months Ago
mini crossbow viewmodel anims updated
8 Months Ago
updated rig and anims for mini crossbow
8 Months Ago
properly set texture sizes in the import settings
8 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
8 Months Ago
mini crossbow viewmodel anims and skinning edits
8 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
8 Months Ago
mini crossbow textures resized too
8 Months Ago
edited ads postion in mini crossbow viewmodel prefab
8 Months Ago
missing files
8 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
8 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
8 Months Ago
Mini crossbow icon render setup and icon
8 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
8 Months Ago
main -> 4ShotMiniCrossbow
8 Months Ago
folder renaming
8 Months Ago
fixes for ironsights not working
8 Months Ago
exported updated mini crossbow rig and assigned textures
8 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
8 Months Ago
removed unused blockout mesh and .mats
8 Months Ago
Fix viewmodel errors Rebuild manifest