branchrust_reboot/main/4ShotMiniCrossbowcancel

161 Commits over 92 Days - 0.07cph!

32 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
33 Days Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
34 Days Ago
main -> 4ShotMiniCrossbow
34 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
35 Days Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
36 Days Ago
3p mini corssbow anims updated
36 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
39 Days Ago
Further work on handling reload state with arrow persistence
39 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
39 Days Ago
Fixed Single Reload Finish -> idle transfer
39 Days Ago
Fixed deploy -> idle time
39 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
39 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
40 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
41 Days Ago
Setup rotation through animation curve
41 Days Ago
Swap over to using Quaternions instead
41 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
41 Days Ago
main -> 4ShotMiniCrossbow
42 Days Ago
mini crossbow viewmodel animations updated
46 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
47 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
47 Days Ago
set up mini crossbow world model and intial anims
49 Days Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
49 Days Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
49 Days Ago
Manifest Codegen
49 Days Ago
main -> 4ShotMiniCrossbow
53 Days Ago
mini crossbow viewmodel animations edited
56 Days Ago
mini crossbow viewmodel animations updated
2 Months Ago
updated viewmodel mini crossbow anims
2 Months Ago
mini crossbow viewmodel anims updated
2 Months Ago
updated rig and anims for mini crossbow
2 Months Ago
properly set texture sizes in the import settings
2 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
2 Months Ago
mini crossbow viewmodel anims and skinning edits
2 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
2 Months Ago
mini crossbow textures resized too
2 Months Ago
edited ads postion in mini crossbow viewmodel prefab
2 Months Ago
missing files
2 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
2 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
2 Months Ago
Mini crossbow icon render setup and icon
2 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
folder renaming
2 Months Ago
fixes for ironsights not working
2 Months Ago
exported updated mini crossbow rig and assigned textures
2 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
2 Months Ago
removed unused blockout mesh and .mats
3 Months Ago
Fix viewmodel errors Rebuild manifest
3 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs