branchrust_reboot/main/4ShotMiniCrossbowcancel

162 Commits over 92 Days - 0.07cph!

9 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
9 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
9 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
9 Months Ago
Stopped log spam
9 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
9 Months Ago
At the end of reloading, play back to idle animation (reload_end)
9 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
9 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
9 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
9 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
9 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
9 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
9 Months Ago
Removed extra renderer component
9 Months Ago
Setup LOD Renderers on Worldmodel
9 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
9 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
9 Months Ago
Ensured reload to reload step is smooth
9 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
9 Months Ago
updated minicrossbow vm anims
9 Months Ago
updated mini crossbow 3p anims
9 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
9 Months Ago
Fix broken reload timings
9 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
9 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
9 Months Ago
Added Viewmodel Renderers to arm and arrow parts
9 Months Ago
Remove start and end duration on fractional reload
9 Months Ago
WIP reload rotation fixes
9 Months Ago
Sorted most other issues, just left with reload
9 Months Ago
exported updated vm minicrossbow anims
9 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
9 Months Ago
Same treatment for deploy mask
9 Months Ago
Ensured idle animation mask includes all hand movements
9 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
9 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
9 Months Ago
exported vm minicrossbow idle strings drawn back anim
9 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
9 Months Ago
Fix dodgy masks on idle state
9 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
9 Months Ago
updated vm minicrossbow anims
9 Months Ago
updated vm minicrossbow string idle anims
9 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
9 Months Ago
main -> 4ShotMiniCrossbow
9 Months Ago
edited vm mini crossbow shoot animations
9 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
9 Months Ago
exported latest vm mini crossbow anims
10 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
10 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
10 Months Ago
Don't transition to idle after each fractional reload part
10 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
10 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation