branchrust_reboot/main/4ShotMiniCrossbowcancel

162 Commits over 92 Days - 0.07cph!

8 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
8 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
8 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
8 Months Ago
Stopped log spam
8 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
8 Months Ago
At the end of reloading, play back to idle animation (reload_end)
8 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
8 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
8 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
8 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
8 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
8 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
8 Months Ago
Removed extra renderer component
8 Months Ago
Setup LOD Renderers on Worldmodel
8 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
8 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
8 Months Ago
Ensured reload to reload step is smooth
8 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
8 Months Ago
updated minicrossbow vm anims
8 Months Ago
updated mini crossbow 3p anims
8 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
8 Months Ago
Fix broken reload timings
8 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
8 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
8 Months Ago
Added Viewmodel Renderers to arm and arrow parts
8 Months Ago
Remove start and end duration on fractional reload
8 Months Ago
WIP reload rotation fixes
8 Months Ago
Sorted most other issues, just left with reload
8 Months Ago
exported updated vm minicrossbow anims
8 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
8 Months Ago
Same treatment for deploy mask
8 Months Ago
Ensured idle animation mask includes all hand movements
8 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
8 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
8 Months Ago
exported vm minicrossbow idle strings drawn back anim
8 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
8 Months Ago
Fix dodgy masks on idle state
8 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
8 Months Ago
updated vm minicrossbow anims
8 Months Ago
updated vm minicrossbow string idle anims
8 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
8 Months Ago
main -> 4ShotMiniCrossbow
8 Months Ago
edited vm mini crossbow shoot animations
8 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
8 Months Ago
exported latest vm mini crossbow anims
8 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
8 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
8 Months Ago
Don't transition to idle after each fractional reload part
8 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
8 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation