branchrust_reboot/main/4ShotMiniCrossbowcancel

161 Commits over 92 Days - 0.07cph!

7 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
8 Days Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
8 Days Ago
Stopped log spam
8 Days Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
8 Days Ago
At the end of reloading, play back to idle animation (reload_end)
8 Days Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
8 Days Ago
- Move bolt joints forward - Setup more masks on idle animations
8 Days Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
8 Days Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
8 Days Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
8 Days Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
8 Days Ago
Removed extra renderer component
8 Days Ago
Setup LOD Renderers on Worldmodel
9 Days Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
11 Days Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
11 Days Ago
Ensured reload to reload step is smooth
11 Days Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
11 Days Ago
updated minicrossbow vm anims
12 Days Ago
updated mini crossbow 3p anims
12 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
12 Days Ago
Fix broken reload timings
12 Days Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
12 Days Ago
updated mini crossbow 3p anims and edited skinning on gun rig
12 Days Ago
Added Viewmodel Renderers to arm and arrow parts
12 Days Ago
Remove start and end duration on fractional reload
13 Days Ago
WIP reload rotation fixes
13 Days Ago
Sorted most other issues, just left with reload
13 Days Ago
exported updated vm minicrossbow anims
13 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
13 Days Ago
Same treatment for deploy mask
13 Days Ago
Ensured idle animation mask includes all hand movements
13 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
13 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
13 Days Ago
exported vm minicrossbow idle strings drawn back anim
13 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
13 Days Ago
Fix dodgy masks on idle state
13 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
14 Days Ago
updated vm minicrossbow anims
14 Days Ago
updated vm minicrossbow string idle anims
14 Days Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
14 Days Ago
main -> 4ShotMiniCrossbow
15 Days Ago
edited vm mini crossbow shoot animations
15 Days Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
16 Days Ago
exported latest vm mini crossbow anims
31 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
32 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
32 Days Ago
Don't transition to idle after each fractional reload part
32 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
32 Days Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
32 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.