branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

7 Months Ago
Fixed brief mouse wheel input often being missed
7 Months Ago
Increase mouse wheel zoom speed
7 Months Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Additional null checks for heli seat owner
7 Months Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
7 Months Ago
Improved attack heli gibs, updated the model, no more jitter
7 Months Ago
Fixed gunner's head moving with the gun when they're in turret view
7 Months Ago
Don't load a monument by default in MonumentIsland_Oilrigs
7 Months Ago
Collider edit
7 Months Ago
Improved Attack Heli detailed colliders
7 Months Ago
Improved attack heli world colliders
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Added a functional hit marker to the attack heli UI dialog
7 Months Ago
Rocket heat seeker damage changes and large_helicopter_protection changes - Helicopters now take two hits to destory, scrap transport helicopter remains at 4.
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Added a game tip for pilot controls
7 Months Ago
Fixed attack3 not being tokenised
7 Months Ago
GameTips now show for longer if there is a lot of text to read
7 Months Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
7 Months Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
7 Months Ago
Additional NRE checks in HideUntilMobile
7 Months Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
7 Months Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
7 Months Ago
Merge Main -> Attack Helicopter
7 Months Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
7 Months Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
7 Months Ago
Minor wording change to the attack heli storage loot UI
7 Months Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
7 Months Ago
New rocket/flare storage UI design and setup
7 Months Ago
Scraptransportheli v homing rocket damage changes
7 Months Ago
Disable active loot panels in loot panel scene
7 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Attack Helicopter menu background video
8 Months Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
8 Months Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
8 Months Ago
Added sound for failed gun fire attempts
8 Months Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
8 Months Ago
Fixed rocket ammo including flares in ammo count
8 Months Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
8 Months Ago
Set up and added a placeholder sound for attack heli firing flares
8 Months Ago
Made attack heli headlight much brighter and longer range
8 Months Ago
Added missing 'using'
8 Months Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
8 Months Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
8 Months Ago
Protect turret interaction when there's a driver
8 Months Ago
Merge Main -> Attack Helicopter
8 Months Ago
Merge from main
8 Months Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone