branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

10 Months Ago
Fixed brief mouse wheel input often being missed
10 Months Ago
Increase mouse wheel zoom speed
10 Months Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
10 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Additional null checks for heli seat owner
11 Months Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
11 Months Ago
Improved attack heli gibs, updated the model, no more jitter
11 Months Ago
Fixed gunner's head moving with the gun when they're in turret view
11 Months Ago
Don't load a monument by default in MonumentIsland_Oilrigs
11 Months Ago
Collider edit
11 Months Ago
Improved Attack Heli detailed colliders
11 Months Ago
Improved attack heli world colliders
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Added a functional hit marker to the attack heli UI dialog
11 Months Ago
Rocket heat seeker damage changes and large_helicopter_protection changes - Helicopters now take two hits to destory, scrap transport helicopter remains at 4.
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Added a game tip for pilot controls
11 Months Ago
Fixed attack3 not being tokenised
11 Months Ago
GameTips now show for longer if there is a lot of text to read
11 Months Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
11 Months Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
11 Months Ago
Additional NRE checks in HideUntilMobile
11 Months Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
11 Months Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
11 Months Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
11 Months Ago
Minor wording change to the attack heli storage loot UI
11 Months Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
11 Months Ago
New rocket/flare storage UI design and setup
11 Months Ago
Scraptransportheli v homing rocket damage changes
11 Months Ago
Disable active loot panels in loot panel scene
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Attack Helicopter menu background video
11 Months Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
11 Months Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
11 Months Ago
Added sound for failed gun fire attempts
11 Months Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
11 Months Ago
Fixed rocket ammo including flares in ammo count
11 Months Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
11 Months Ago
Set up and added a placeholder sound for attack heli firing flares
11 Months Ago
Made attack heli headlight much brighter and longer range
11 Months Ago
Added missing 'using'
11 Months Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
11 Months Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
11 Months Ago
Protect turret interaction when there's a driver
11 Months Ago
Merge Main -> Attack Helicopter
11 Months Ago
Merge from main
11 Months Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone