branchrust_reboot/main/Attack Helicoptercancel

125 Commits over 1,096 Days - 0.00cph!

Yesterday
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4 Days Ago
Neutral setup for guncam UI
4 Days Ago
Super minor bounce & screen brightness tweak.
4 Days Ago
Remaining widgets for AH gunner's screen
4 Days Ago
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4 Days Ago
Backup
4 Days Ago
Guncam progress & related files.
4 Days Ago
UI progress
4 Days Ago
Scene/UI progress & related files
5 Days Ago
Missing file
5 Days Ago
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5 Days Ago
Roboto mono TMP asset
5 Days Ago
Manifest update for renamed prefabs
5 Days Ago
Various heli turret WIP
5 Days Ago
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5 Days Ago
Post tweaks for text contrast
5 Days Ago
Text style
5 Days Ago
Adjusted cockpit interior lights to match the final gun camera look
5 Days Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
5 Days Ago
Vehicle turret loot panel
5 Days Ago
Fix for certain TOD
5 Days Ago
AH post grading WIP Underlying material tweaks
6 Days Ago
Fix flag toggles fighting with game object LOD scripts
6 Days Ago
Another gun cam fix
6 Days Ago
Fixed gun cam screen not turning off anymore
6 Days Ago
Removed unused bits and pieces
6 Days Ago
Added (very basic) UI to attack heli
6 Days Ago
Turn damage FX off by default for now
6 Days Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
6 Days Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
6 Days Ago
Curved screen mesh for the camera render target
6 Days Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
6 Days Ago
Hooked up attack heli headlights
6 Days Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
6 Days Ago
Scene backup again
6 Days Ago
Revert 78878, we decided we actually do want the heli screen mesh.
6 Days Ago
Really dumb placeholder gun holder
6 Days Ago
Scene backup
6 Days Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
6 Days Ago
Finalizing prefab / scene backup
7 Days Ago
removed screen from attack heli main console
7 Days Ago
Temporarily let the gunner also be a pilot, just for easier testing
7 Days Ago
Fixed not being able to mount gunner seat due to 'clipping'
7 Days Ago
Fixed several bugs with separate client/server
7 Days Ago
Server compile fixes
7 Days Ago
Mounting fix
7 Days Ago
Attack heli video feed post-processing
7 Days Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
7 Days Ago
Further spawn-over-distance polish
7 Days Ago
Optimized & polished the ground blast effect.