branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

2 Years Ago
Fixed backfire effect rotation issues
2 Years Ago
Hooked up rocket tube rear back fire FX
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Optimized rotor blur texture placeholder.
2 Years Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
2 Years Ago
Test map edit
2 Years Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
2 Years Ago
Heli rocket UI diamond is now more of a rotated square (per request)
2 Years Ago
Use initial velocity vector correctly or rocket ballistics calc
2 Years Ago
Doubled the amount of rocket slots
2 Years Ago
Ghost crosshair is functional, shows gun turret true hit point
2 Years Ago
Rocket icon slightly less phallic
2 Years Ago
Rocket crosshair icon. Ghost crosshair WIP
2 Years Ago
Rocket crosshair, set full opacity
2 Years Ago
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
2 Years Ago
Attack heli physics adjustments, more lift at angles
2 Years Ago
Adjusted attack heli torque
2 Years Ago
Call sub-ent input methods from a better place, prevent double or missing calls
2 Years Ago
NeedsKeyboard can now allow Reload
2 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
2 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
2 Years Ago
Show rocket ammo type in the gunner's UI
2 Years Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
2 Years Ago
Calculate the heli rocket hit pos a bit more accurately
2 Years Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
2 Years Ago
Removed some old code
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Give heli rockets gravity back
2 Years Ago
Prevent altlook when in gunner view
2 Years Ago
Make player put held items away if they switch to gunner view
2 Years Ago
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
2 Years Ago
Increased rotation range a little more
2 Years Ago
Increased turret rotation range
2 Years Ago
Fixed gunner overlay staying open in a couple of situations
2 Years Ago
Removed obsolete comment
2 Years Ago
Minicopter class. Allows the population setting to still be called minicopter.population
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Made the attack heli gunner cam a bit brighter
2 Years Ago
More gunner UI improvements
2 Years Ago
Show key control guide in the gunner UI
2 Years Ago
Use no gravity on heli rockets, so that they fly straight to target
2 Years Ago
Smaller crosshair shows where rockets are aiming
2 Years Ago
UI indicates when rockets are reloading
2 Years Ago
Added ability for heli gunner to fire ze missiles
2 Years Ago
Removed unused patrol heli firing code
2 Years Ago
Simplified gunner UI text display
2 Years Ago
Updated gunner UI to show info on rockets as well. Switched Unity text to RustText. Manifest.
2 Years Ago
Remove debugging
2 Years Ago
Rocket pod interaction, storage, networking
2 Years Ago
Enabled missile pod models, adjusted LOD change points, set up colliders