branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

2 Years Ago
Merge from main
2 Years Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
2 Years Ago
fix sound error when firing attack heli rockets
2 Years Ago
attack heli distant flight sound tweaks (missed files)
2 Years Ago
attack heli distant flight sound tweaks
2 Years Ago
attack helicopter sounds
3 Years Ago
Merge from main
3 Years Ago
Rocket ammo fixes, and gunner UI update
3 Years Ago
Eight second reload time after firing six rockets in attack heli
3 Years Ago
Adjusted heli driver and gunner eye positions + view angles
3 Years Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
3 Years Ago
3 Years Ago
Reduced attack heli speed and agility
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Increased the Cathode effect general sharpness as far as possible
3 Years Ago
Better turret interaction
3 Years Ago
New fixcars loadout modes (Paddy request)
3 Years Ago
Don't allow driver inputs while in auto-hover move
3 Years Ago
Post-process volume off by default
3 Years Ago
Gunner view is now higher resolution and less blurry/dusty
3 Years Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
3 Years Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
3 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
3 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
3 Years Ago
Crank up the "tape dust" briefly if just took damage
3 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
3 Years Ago
Small mouse button icons added to the attack heli UI
3 Years Ago
UI plane distance fix
3 Years Ago
Subtract previous commit, doing a simpler fix
3 Years Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
3 Years Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
3 Years Ago
More attack heli UI fixes
3 Years Ago
Attack heli range indicator now always functions
3 Years Ago
Removed most of the junk on my test map
3 Years Ago
Moved test map spawn point
3 Years Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
3 Years Ago
Fixed WeaponRack compile and simplified code
3 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
3 Years Ago
protobuf conflict fix
3 Years Ago
merge from main
3 Years Ago
Further display clarity improvements.
3 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
3 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
3 Years Ago
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3 Years Ago
Fixed the gunner compass being fubar
3 Years Ago
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3 Years Ago
Fixed ClearAlpha being all whack on the gunner cam
3 Years Ago
Updated minicopter and scrap heli repair sounds
3 Years Ago
Fixed gunner UI showing up for the driver
3 Years Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!