branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Merge from main
1 Year Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
1 Year Ago
fix sound error when firing attack heli rockets
1 Year Ago
attack heli distant flight sound tweaks (missed files)
1 Year Ago
attack heli distant flight sound tweaks
1 Year Ago
attack helicopter sounds
1 Year Ago
Merge from main
1 Year Ago
Rocket ammo fixes, and gunner UI update
1 Year Ago
Eight second reload time after firing six rockets in attack heli
1 Year Ago
Adjusted heli driver and gunner eye positions + view angles
1 Year Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
1 Year Ago
1 Year Ago
Reduced attack heli speed and agility
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Increased the Cathode effect general sharpness as far as possible
1 Year Ago
Better turret interaction
1 Year Ago
New fixcars loadout modes (Paddy request)
1 Year Ago
Don't allow driver inputs while in auto-hover move
1 Year Ago
Post-process volume off by default
1 Year Ago
Gunner view is now higher resolution and less blurry/dusty
1 Year Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
1 Year Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
1 Year Ago
Also show the "no ammo" crosshair if there's no gun at all
1 Year Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
1 Year Ago
Crank up the "tape dust" briefly if just took damage
1 Year Ago
Increase cathode "tape dust" effect based on heli health fraction
1 Year Ago
Small mouse button icons added to the attack heli UI
1 Year Ago
UI plane distance fix
1 Year Ago
Subtract previous commit, doing a simpler fix
1 Year Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
1 Year Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
1 Year Ago
More attack heli UI fixes
1 Year Ago
Attack heli range indicator now always functions
1 Year Ago
Removed most of the junk on my test map
1 Year Ago
Moved test map spawn point
1 Year Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
1 Year Ago
Fixed WeaponRack compile and simplified code
1 Year Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
1 Year Ago
protobuf conflict fix
1 Year Ago
merge from main
1 Year Ago
Further display clarity improvements.
1 Year Ago
Analog TV filter resolution increase for better large-screen clarity.
1 Year Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
1 Year Ago
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1 Year Ago
Fixed the gunner compass being fubar
1 Year Ago
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1 Year Ago
Fixed ClearAlpha being all whack on the gunner cam
1 Year Ago
Updated minicopter and scrap heli repair sounds
1 Year Ago
Fixed gunner UI showing up for the driver
1 Year Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!