branchrust_reboot/main/Attack Helicoptercancel
436 Commits over 1,308 Days - 0.01cph!
Fix attack helicopter gunner getting IK processing while holding a weapon
fix sound error when firing attack heli rockets
attack heli distant flight sound tweaks (missed files)
attack heli distant flight sound tweaks
Rocket ammo fixes, and gunner UI update
Eight second reload time after firing six rockets in attack heli
Adjusted heli driver and gunner eye positions + view angles
Attack Heli gunner can now fire rockets too.
Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
Reduced attack heli speed and agility
Merge Main -> Attack Helicopter
Increased the Cathode effect general sharpness as far as possible
Better turret interaction
New fixcars loadout modes (Paddy request)
Don't allow driver inputs while in auto-hover move
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Added null check in AttackHeliGunnerSeat AllowHeadLook
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Also show the "no ammo" crosshair if there's no gun at all
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
Crank up the "tape dust" briefly if just took damage
Increase cathode "tape dust" effect based on heli health fraction
Small mouse button icons added to the attack heli UI
Subtract previous commit, doing a simpler fix
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
More attack heli UI fixes
Attack heli range indicator now always functions
Removed most of the junk on my test map
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Fixed ClearAlpha being all whack on the gunner cam
Updated minicopter and scrap heli repair sounds
Fixed gunner UI showing up for the driver
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!