branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Fixed merge issue with unneeded using statement
1 Year Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
1 Year Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
1 Year Ago
Allow admins to auto-hover as well (Paddy request)
1 Year Ago
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
1 Year Ago
Yaw clamp edit
1 Year Ago
Set up the new attack heli turret model
1 Year Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
1 Year Ago
Missed a prefab in 'Fixed duplicate collider names'
1 Year Ago
Fixed duplicate collider names
1 Year Ago
Setting up Tom's heli turret model WIP
1 Year Ago
Attack helicopter physics edits
1 Year Ago
Fixed missing attack heli purchase action string
1 Year Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
1 Year Ago
Finished transport heli fixup
1 Year Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
1 Year Ago
ScrapTransportHelicopter prefab fixup part 1
1 Year Ago
Mostly set up ability to buy attack heli from Air Wolf compound
1 Year Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
1 Year Ago
Merge Main -> Attackhelicopter
1 Year Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
1 Year Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
1 Year Ago
attack heli turret gibs prefab update
1 Year Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
1 Year Ago
test mesh for turret
1 Year Ago
Additional client-side visible changes on the heli when in a safe zone
1 Year Ago
Fixed some of the small monitor UI clipping
1 Year Ago
Prevent using attack heli guns in safe zones
1 Year Ago
Missile pods now show damage texture
1 Year Ago
Attack heli gib behaviour improvement
1 Year Ago
Fix server compile
1 Year Ago
Remove unused prefab on AH
1 Year Ago
Remove unused cannon turret prefab
1 Year Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
1 Year Ago
Clamp gunner input angles again on the server side
1 Year Ago
RefreshGunState fix double-up
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fix server compile, move muzzle transform properties
1 Year Ago
Merge GunnerScreen -> Attack Helicopter
1 Year Ago
Minor flying physics adjustment
1 Year Ago
Turret client tick moved
1 Year Ago
Make sure fuel fraction is always up-to-date when doing a network send
1 Year Ago
Only update cachedFuelFraction once per second
1 Year Ago
updated blur meshes to rig, updated blur materials with texture updates
1 Year Ago
Combined the frontfire and backfire effects into one effect
1 Year Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
1 Year Ago
Heli rocket_fire effect rotatino fix
1 Year Ago
Put attack heli "embers" back into world space, as they were originally
1 Year Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
1 Year Ago
Another rotation fix