branchrust_reboot/main/Attack Helicoptercancel
436 Commits over 1,308 Days - 0.01cph!
Fixed merge issue with unneeded using statement
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
fixed culling of the fencing on the tail of the attack heli for Paddy
Allow admins to auto-hover as well (Paddy request)
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
Set up the new attack heli turret model
reconfigured attack heli mechanism based on BillB's feedback
updated textures and materials
added new version to the prefab.entity and hid the previous version so bill can gut it
Missed a prefab in 'Fixed duplicate collider names'
Fixed duplicate collider names
Setting up Tom's heli turret model WIP
Attack helicopter physics edits
Fixed missing attack heli purchase action string
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
Finished transport heli fixup
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
ScrapTransportHelicopter prefab fixup part 1
Mostly set up ability to buy attack heli from Air Wolf compound
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
Merge Main -> Attackhelicopter
Merge
85110 -> AttackHelicopter, make sure the prefabs are right
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
attack heli turret gibs
prefab update
attack heli turret model
lods and helper setup (parts rotate properly and can be controlled by code)
updated heli prefab (hid the previous turret model)
Additional client-side visible changes on the heli when in a safe zone
Fixed some of the small monitor UI clipping
Prevent using attack heli guns in safe zones
Missile pods now show damage texture
Attack heli gib behaviour improvement
Remove unused prefab on AH
Remove unused cannon turret prefab
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
Clamp gunner input angles again on the server side
RefreshGunState fix double-up
Merge Main -> Attack Helicopter
Fix server compile, move muzzle transform properties
Merge GunnerScreen -> Attack Helicopter
Minor flying physics adjustment
Make sure fuel fraction is always up-to-date when doing a network send
Only update cachedFuelFraction once per second
updated blur meshes to rig, updated blur materials with texture updates
Combined the frontfire and backfire effects into one effect
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
Heli rocket_fire effect rotatino fix
Put attack heli "embers" back into world space, as they were originally
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)