branchrust_reboot/main/Bikescancel
455 Commits over 151 Days - 0.13cph!
Fixed 'prevExtension' bug
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
Motorbike suspension work
New sidecar bike entity setup
Remove my old sidecar bike
Motorbike suspension set up, + refactoring, + kickstand
Adjusting pedal bike physics
Fixed pedal bike bounciness
Pedal bike cogs now rotate appropriately
Sprint bar timing works properly, with network sync
Sprint WIP + remove leftover snowmobile mount code
Flag/proto setup and refactoring
Convert some inputs to flags
Fix quote mark location in PrintDefinedFlags
Got rid of the bike gears, only one gear now as the model implies
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
bicycle skin, LOD setup and rear wheel split for future setup
bicycle LOD0 skining and ik positrion adjustment
Basic sprint progress bar
Lerp the sprint pose change
New sprint mode pose for bicycle rider
Pedal bike setup bits and pieces
adding bike_sidecar prefab and WIP bicycle setup
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Set waterlogged point for all bike types
Adjusted motorbike fuel use
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
New human-powered fuel class + more refactoring
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)