branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

5 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
5 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
5 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
5 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
5 Months Ago
lerp direction changes rather than straight setting
5 Months Ago
Tweaked boomerang return arc
5 Months Ago
Fixed look rotation zero error on server projectiles
5 Months Ago
main -> Boomerang
5 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
5 Months Ago
Try bezier curves rather than fake physics and a dream
5 Months Ago
Compile errors
5 Months Ago
Some stop distance thresholding
5 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
5 Months Ago
Kill the boomerang properly on hit
5 Months Ago
Boomerang rotation now based on its speed
5 Months Ago
Get proper hit material from ray
5 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
5 Months Ago
main -> boomerang
5 Months Ago
Update hit animation frame range to remove double swing
6 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
6 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
6 Months Ago
Spawn at the correct position + rotation
6 Months Ago
Proper throw setup with eye position validation and racyast before throwing
6 Months Ago
Fixed boomerang server methods running in the client (only in editor)
6 Months Ago
main -> boomerang
6 Months Ago
compile fixes
6 Months Ago
Porabola utils Incase I want to use it
6 Months Ago
Initial crappy curving logic
6 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
6 Months Ago
Adjusted bounding box again
6 Months Ago
- increased speed - debug command - codegen
6 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
6 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
6 Months Ago
- Reduce bounds - Add comments
6 Months Ago
Some attack hit 2 effects
6 Months Ago
Setup attack hit 2 properly
6 Months Ago
Can now melee things with the boomerang on left click
6 Months Ago
Added crappy hit effect
6 Months Ago
Non Stackable
6 Months Ago
Boomerang now kills itself on damage
6 Months Ago
Update 3p boomerang animations to remove rotation errors
6 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
6 Months Ago
Rotation corrections
6 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
6 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
6 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
6 Months Ago
Setup throw, throw_ready and throw_cancel animation events
6 Months Ago
Fixed broken aim animation
6 Months Ago
Add support for viewmodel renderer
6 Months Ago
Missing files