branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

10 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
10 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
10 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
10 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
10 Months Ago
lerp direction changes rather than straight setting
10 Months Ago
Tweaked boomerang return arc
10 Months Ago
Fixed look rotation zero error on server projectiles
10 Months Ago
main -> Boomerang
10 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
10 Months Ago
Try bezier curves rather than fake physics and a dream
10 Months Ago
Compile errors
10 Months Ago
Some stop distance thresholding
10 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
10 Months Ago
Kill the boomerang properly on hit
10 Months Ago
Boomerang rotation now based on its speed
10 Months Ago
Get proper hit material from ray
10 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
10 Months Ago
main -> boomerang
10 Months Ago
Update hit animation frame range to remove double swing
10 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
10 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
10 Months Ago
Spawn at the correct position + rotation
10 Months Ago
Proper throw setup with eye position validation and racyast before throwing
10 Months Ago
Fixed boomerang server methods running in the client (only in editor)
10 Months Ago
main -> boomerang
10 Months Ago
compile fixes
11 Months Ago
Porabola utils Incase I want to use it
11 Months Ago
Initial crappy curving logic
11 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
11 Months Ago
Adjusted bounding box again
11 Months Ago
- increased speed - debug command - codegen
11 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
11 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
11 Months Ago
- Reduce bounds - Add comments
11 Months Ago
Some attack hit 2 effects
11 Months Ago
Setup attack hit 2 properly
11 Months Ago
Can now melee things with the boomerang on left click
11 Months Ago
Added crappy hit effect
11 Months Ago
Non Stackable
11 Months Ago
Boomerang now kills itself on damage
11 Months Ago
Update 3p boomerang animations to remove rotation errors
11 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
11 Months Ago
Rotation corrections
11 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
11 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
11 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
11 Months Ago
Setup throw, throw_ready and throw_cancel animation events
11 Months Ago
Fixed broken aim animation
11 Months Ago
Add support for viewmodel renderer
11 Months Ago
Missing files