branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

1 Year Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
1 Year Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
lerp direction changes rather than straight setting
1 Year Ago
Tweaked boomerang return arc
1 Year Ago
Fixed look rotation zero error on server projectiles
1 Year Ago
main -> Boomerang
1 Year Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
1 Year Ago
Try bezier curves rather than fake physics and a dream
1 Year Ago
Compile errors
1 Year Ago
Some stop distance thresholding
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
Kill the boomerang properly on hit
1 Year Ago
Boomerang rotation now based on its speed
1 Year Ago
Get proper hit material from ray
1 Year Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
1 Year Ago
main -> boomerang
1 Year Ago
Update hit animation frame range to remove double swing
1 Year Ago
Some server projectile virtual methods. Clientside spinning reinstated.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
Fixed boomerang server methods running in the client (only in editor)
1 Year Ago
main -> boomerang
1 Year Ago
compile fixes
1 Year Ago
Porabola utils Incase I want to use it
1 Year Ago
Initial crappy curving logic
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that
1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Update 3p boomerang animations to remove rotation errors
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Rotation corrections
1 Year Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
1 Year Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
1 Year Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
1 Year Ago
Setup throw, throw_ready and throw_cancel animation events
1 Year Ago
Fixed broken aim animation
1 Year Ago
Add support for viewmodel renderer
1 Year Ago
Missing files