branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

9 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
9 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
9 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
9 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
9 Months Ago
lerp direction changes rather than straight setting
9 Months Ago
Tweaked boomerang return arc
9 Months Ago
Fixed look rotation zero error on server projectiles
9 Months Ago
main -> Boomerang
9 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
9 Months Ago
Try bezier curves rather than fake physics and a dream
9 Months Ago
Compile errors
9 Months Ago
Some stop distance thresholding
9 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
9 Months Ago
Kill the boomerang properly on hit
9 Months Ago
Boomerang rotation now based on its speed
9 Months Ago
Get proper hit material from ray
9 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
9 Months Ago
main -> boomerang
9 Months Ago
Update hit animation frame range to remove double swing
9 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
9 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
9 Months Ago
Spawn at the correct position + rotation
9 Months Ago
Proper throw setup with eye position validation and racyast before throwing
9 Months Ago
Fixed boomerang server methods running in the client (only in editor)
9 Months Ago
main -> boomerang
9 Months Ago
compile fixes
9 Months Ago
Porabola utils Incase I want to use it
9 Months Ago
Initial crappy curving logic
9 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
9 Months Ago
Adjusted bounding box again
9 Months Ago
- increased speed - debug command - codegen
9 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
9 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
9 Months Ago
- Reduce bounds - Add comments
9 Months Ago
Some attack hit 2 effects
9 Months Ago
Setup attack hit 2 properly
9 Months Ago
Can now melee things with the boomerang on left click
9 Months Ago
Added crappy hit effect
9 Months Ago
Non Stackable
9 Months Ago
Boomerang now kills itself on damage
9 Months Ago
Update 3p boomerang animations to remove rotation errors
9 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
9 Months Ago
Rotation corrections
9 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
9 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
9 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
9 Months Ago
Setup throw, throw_ready and throw_cancel animation events
9 Months Ago
Fixed broken aim animation
9 Months Ago
Add support for viewmodel renderer
9 Months Ago
Missing files