branchrust_reboot/main/Boomerangcancel

163 Commits over 274 Days - 0.02cph!

30 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
30 Days Ago
lerp direction changes rather than straight setting
30 Days Ago
Tweaked boomerang return arc
30 Days Ago
Fixed look rotation zero error on server projectiles
30 Days Ago
main -> Boomerang
33 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
33 Days Ago
Try bezier curves rather than fake physics and a dream
33 Days Ago
Compile errors
34 Days Ago
Some stop distance thresholding
34 Days Ago
Got the boomerang doing a little curve a few seconds after throwing
34 Days Ago
Kill the boomerang properly on hit
34 Days Ago
Boomerang rotation now based on its speed
34 Days Ago
Get proper hit material from ray
34 Days Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
34 Days Ago
main -> boomerang
34 Days Ago
Update hit animation frame range to remove double swing
35 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
36 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
36 Days Ago
Spawn at the correct position + rotation
36 Days Ago
Proper throw setup with eye position validation and racyast before throwing
36 Days Ago
Fixed boomerang server methods running in the client (only in editor)
36 Days Ago
main -> boomerang
37 Days Ago
compile fixes
41 Days Ago
Porabola utils Incase I want to use it
41 Days Ago
Initial crappy curving logic
41 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
41 Days Ago
Adjusted bounding box again
41 Days Ago
- increased speed - debug command - codegen
41 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
41 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
41 Days Ago
- Reduce bounds - Add comments
41 Days Ago
Some attack hit 2 effects
41 Days Ago
Setup attack hit 2 properly
41 Days Ago
Can now melee things with the boomerang on left click
42 Days Ago
Added crappy hit effect
42 Days Ago
Non Stackable
42 Days Ago
Boomerang now kills itself on damage
42 Days Ago
Update 3p boomerang animations to remove rotation errors
42 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
42 Days Ago
Rotation corrections
42 Days Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
42 Days Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
42 Days Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
42 Days Ago
Setup throw, throw_ready and throw_cancel animation events
42 Days Ago
Fixed broken aim animation
42 Days Ago
Add support for viewmodel renderer
43 Days Ago
Missing files
43 Days Ago
codegen
43 Days Ago
- Setup item - Temporary image
43 Days Ago
main -> boomerang