branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

7 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
7 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
7 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
7 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
7 Months Ago
lerp direction changes rather than straight setting
7 Months Ago
Tweaked boomerang return arc
7 Months Ago
Fixed look rotation zero error on server projectiles
7 Months Ago
main -> Boomerang
7 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
7 Months Ago
Try bezier curves rather than fake physics and a dream
7 Months Ago
Compile errors
7 Months Ago
Some stop distance thresholding
7 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
7 Months Ago
Kill the boomerang properly on hit
7 Months Ago
Boomerang rotation now based on its speed
7 Months Ago
Get proper hit material from ray
7 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
7 Months Ago
main -> boomerang
7 Months Ago
Update hit animation frame range to remove double swing
7 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
7 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
7 Months Ago
Spawn at the correct position + rotation
7 Months Ago
Proper throw setup with eye position validation and racyast before throwing
7 Months Ago
Fixed boomerang server methods running in the client (only in editor)
7 Months Ago
main -> boomerang
7 Months Ago
compile fixes
7 Months Ago
Porabola utils Incase I want to use it
7 Months Ago
Initial crappy curving logic
7 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
7 Months Ago
Adjusted bounding box again
7 Months Ago
- increased speed - debug command - codegen
7 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
7 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
7 Months Ago
- Reduce bounds - Add comments
7 Months Ago
Some attack hit 2 effects
7 Months Ago
Setup attack hit 2 properly
7 Months Ago
Can now melee things with the boomerang on left click
7 Months Ago
Added crappy hit effect
7 Months Ago
Non Stackable
7 Months Ago
Boomerang now kills itself on damage
7 Months Ago
Update 3p boomerang animations to remove rotation errors
7 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
7 Months Ago
Rotation corrections
7 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
7 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
7 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
7 Months Ago
Setup throw, throw_ready and throw_cancel animation events
7 Months Ago
Fixed broken aim animation
7 Months Ago
Add support for viewmodel renderer
7 Months Ago
Missing files