branchrust_reboot/main/Boomerangcancel

133 Commits over 243 Days - 0.02cph!

9 Days Ago
Much cleaner move towards. Just update and delta time rather than fixed
9 Days Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
9 Days Ago
More sensible scan range
9 Days Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
10 Days Ago
Rotation of boomerang wm
10 Days Ago
removed old temp hatchet mesh from .entity prefab
10 Days Ago
Boomerang world model rexport
10 Days Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
10 Days Ago
Missed files
10 Days Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
10 Days Ago
Added ability to bypass consume on throw
10 Days Ago
- Double max rotation speed - Remove unneeded logs
10 Days Ago
Fixed throw RPC error
11 Days Ago
Adding animations to support catching boomerang
11 Days Ago
Remove debug drawing
11 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
12 Days Ago
Gesture experimentation
12 Days Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
12 Days Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
12 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
12 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
12 Days Ago
lerp direction changes rather than straight setting
12 Days Ago
Tweaked boomerang return arc
12 Days Ago
Fixed look rotation zero error on server projectiles
12 Days Ago
main -> Boomerang
15 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
15 Days Ago
Try bezier curves rather than fake physics and a dream
15 Days Ago
Compile errors
16 Days Ago
Some stop distance thresholding
16 Days Ago
Got the boomerang doing a little curve a few seconds after throwing
16 Days Ago
Kill the boomerang properly on hit
16 Days Ago
Boomerang rotation now based on its speed
16 Days Ago
Get proper hit material from ray
16 Days Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
16 Days Ago
main -> boomerang
16 Days Ago
Update hit animation frame range to remove double swing
17 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
18 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
18 Days Ago
Spawn at the correct position + rotation
18 Days Ago
Proper throw setup with eye position validation and racyast before throwing
18 Days Ago
Fixed boomerang server methods running in the client (only in editor)
18 Days Ago
main -> boomerang
19 Days Ago
compile fixes
23 Days Ago
Porabola utils Incase I want to use it
23 Days Ago
Initial crappy curving logic
23 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
23 Days Ago
Adjusted bounding box again
23 Days Ago
- increased speed - debug command - codegen
23 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
23 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed