branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

1 Year Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Minor code cleanup
1 Year Ago
Fix on back orientation
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
1 Year Ago
Disable client predicted catching for now
1 Year Ago
Way more accurate landing point logic
1 Year Ago
Client predict catch logic
1 Year Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
1 Year Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
1 Year Ago
Half boomerang outwards travel distance
1 Year Ago
cant save thrown boomerang
1 Year Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
1 Year Ago
Boomerang wm fix
1 Year Ago
Animation updates for boomerang viewmodel content
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
Update admire animation and reset/reassign bones in viewmodel
1 Year Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
1 Year Ago
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1 Year Ago
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1 Year Ago
Added catching cycle with catching animations to actually catch the boomerang
1 Year Ago
Way higher client rotation speed
1 Year Ago
Missed files
1 Year Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
1 Year Ago
NRE check on boomerang rayhit get collider material
1 Year Ago
Attempts to stop boomerang flipping mid way through its flight
1 Year Ago
Much cleaner move towards. Just update and delta time rather than fixed
1 Year Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
1 Year Ago
More sensible scan range
1 Year Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
1 Year Ago
Rotation of boomerang wm
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
Boomerang world model rexport
1 Year Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
1 Year Ago
Missed files
1 Year Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
1 Year Ago
Added ability to bypass consume on throw
1 Year Ago
- Double max rotation speed - Remove unneeded logs
1 Year Ago
Fixed throw RPC error
1 Year Ago
Adding animations to support catching boomerang
1 Year Ago
Remove debug drawing
1 Year Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
1 Year Ago
Gesture experimentation