branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

11 Months Ago
Adjusted icon again
11 Months Ago
More compile errors
11 Months Ago
- Compile errors - Recalculate bounds
11 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
11 Months Ago
Minor code cleanup
11 Months Ago
Fix on back orientation
11 Months Ago
New icon and inventory effects
11 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
11 Months Ago
Remove unneeded logs
11 Months Ago
Fixed client catch prediction (works well!)
11 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic
11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
cant save thrown boomerang
11 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
11 Months Ago
Boomerang wm fix
11 Months Ago
Animation updates for boomerang viewmodel content
11 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
11 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
11 Months Ago
Update admire animation and reset/reassign bones in viewmodel
11 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
11 Months Ago
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11 Months Ago
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11 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
11 Months Ago
Way higher client rotation speed
11 Months Ago
Missed files
11 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
11 Months Ago
NRE check on boomerang rayhit get collider material
11 Months Ago
Attempts to stop boomerang flipping mid way through its flight
11 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
11 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
11 Months Ago
More sensible scan range
11 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
11 Months Ago
Rotation of boomerang wm
11 Months Ago
removed old temp hatchet mesh from .entity prefab
11 Months Ago
Boomerang world model rexport
11 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
11 Months Ago
Missed files
11 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
11 Months Ago
Added ability to bypass consume on throw
11 Months Ago
- Double max rotation speed - Remove unneeded logs
11 Months Ago
Fixed throw RPC error
11 Months Ago
Adding animations to support catching boomerang
11 Months Ago
Remove debug drawing
11 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
11 Months Ago
Gesture experimentation