branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

2 Months Ago
Adjusted icon again
2 Months Ago
More compile errors
2 Months Ago
- Compile errors - Recalculate bounds
2 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
2 Months Ago
Minor code cleanup
2 Months Ago
Fix on back orientation
2 Months Ago
New icon and inventory effects
2 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
2 Months Ago
Remove unneeded logs
2 Months Ago
Fixed client catch prediction (works well!)
2 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Months Ago
Disable client predicted catching for now
2 Months Ago
Way more accurate landing point logic
2 Months Ago
Client predict catch logic
2 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
2 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
2 Months Ago
Half boomerang outwards travel distance
2 Months Ago
cant save thrown boomerang
2 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
2 Months Ago
Boomerang wm fix
2 Months Ago
Animation updates for boomerang viewmodel content
2 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
2 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
2 Months Ago
Update admire animation and reset/reassign bones in viewmodel
2 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
2 Months Ago
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2 Months Ago
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2 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
2 Months Ago
Way higher client rotation speed
2 Months Ago
Missed files
2 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
2 Months Ago
NRE check on boomerang rayhit get collider material
2 Months Ago
Attempts to stop boomerang flipping mid way through its flight
2 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
2 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
2 Months Ago
More sensible scan range
2 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
2 Months Ago
Rotation of boomerang wm
2 Months Ago
removed old temp hatchet mesh from .entity prefab
2 Months Ago
Boomerang world model rexport
2 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
2 Months Ago
Missed files
2 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
2 Months Ago
Added ability to bypass consume on throw
2 Months Ago
- Double max rotation speed - Remove unneeded logs
2 Months Ago
Fixed throw RPC error
2 Months Ago
Adding animations to support catching boomerang
2 Months Ago
Remove debug drawing
2 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
2 Months Ago
Gesture experimentation