branchrust_reboot/main/Boomerangcancel

133 Commits over 243 Days - 0.02cph!

3 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
3 Days Ago
Expose settings to change return arc and time until start return arc
3 Days Ago
Remove time log
3 Days Ago
Fix issue detecting if boomerang has finished its curve
3 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
4 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
4 Days Ago
Detect water hits - handle it like the other projectiles
4 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
4 Days Ago
Boomerang prefab information
4 Days Ago
Moved to /effects
4 Days Ago
Trail ready for mirrored orientation.
4 Days Ago
Fresnel opacity.
4 Days Ago
Even more orientation fixes.
4 Days Ago
Orientation fix.
4 Days Ago
WIP (some temp stuff)
5 Days Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
5 Days Ago
main -> Boomerang
5 Days Ago
Adjusted icon again
5 Days Ago
More compile errors
5 Days Ago
- Compile errors - Recalculate bounds
5 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
5 Days Ago
Minor code cleanup
5 Days Ago
Fix on back orientation
5 Days Ago
New icon and inventory effects
5 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
5 Days Ago
Remove unneeded logs
5 Days Ago
Fixed client catch prediction (works well!)
5 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
7 Days Ago
Disable client predicted catching for now
7 Days Ago
Way more accurate landing point logic
7 Days Ago
Client predict catch logic
8 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
8 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
8 Days Ago
Half boomerang outwards travel distance
8 Days Ago
cant save thrown boomerang
8 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
8 Days Ago
Boomerang wm fix
8 Days Ago
Animation updates for boomerang viewmodel content
8 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
8 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
8 Days Ago
Update admire animation and reset/reassign bones in viewmodel
8 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
8 Days Ago
█▄▋█▍▉▋▊ ▅▋▆▅▅▋▋ ▊▌▅ ▌▋ ▋▄▄▊▊▍ ▊█▊▆█▆ ▉▋▍ ▅▅▅▍ ▇▍▅▄▄▄▄
8 Days Ago
▌▋▄▆█▊▆ ▅▍▇█▇█▆▄ ▄█ ▉▌▇ ▊▌▍▇▉▆▌▌ ██▅▍▅▋▉▄ ▇█▋▋▅ ▌█▌▉▅▄▇ ▄▌▌▌▅ ▋▍▄ ▌▋▋▅▌█▋▉▆ ▉▅▋ ▋▄▋▍▋▄▆▋ ▇▄▋▇ ▅█▋▉▉▆
8 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
8 Days Ago
Way higher client rotation speed
8 Days Ago
Missed files
8 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
8 Days Ago
NRE check on boomerang rayhit get collider material
9 Days Ago
Attempts to stop boomerang flipping mid way through its flight