branchrust_reboot/main/Crocodilecancel

135 Commits over 273 Days - 0.02cph!

1 Year Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
1 Year Ago
Fix croc sometimes ending up with permanent Y rotation offset
1 Year Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
1 Year Ago
Merge from tiger
1 Year Ago
Missing part of previous commit
1 Year Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
1 Year Ago
Add profiler markup to procedural croc tail
1 Year Ago
Add basic DDraw.Graph
1 Year Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
1 Year Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
1 Year Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
1 Year Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
1 Year Ago
Hook croc hit reaction
1 Year Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
1 Year Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
1 Year Ago
Reduce twitches in croc anim transitions
1 Year Ago
Hook croc belly flop and more aggressive turning and snapping
1 Year Ago
Match croc speeds to anim
1 Year Ago
exported edited crocddile animations
1 Year Ago
Remove server ddraw
1 Year Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
1 Year Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
1 Year Ago
Fix croc turns
1 Year Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
1 Year Ago
Regenerate root motion data
1 Year Ago
Revert root motion extractor workaround as we found a proper fix
1 Year Ago
crocodile animation exported after rig edit
1 Year Ago
exported crocodile sprint attack and turn animations after rig edit
1 Year Ago
Add missing state to croc
1 Year Ago
Delete unused asset
1 Year Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
1 Year Ago
Wip croc intimidate turns
1 Year Ago
exported crocodile turn anims with root motion
1 Year Ago
exported crocodile sprint atack anim after rig edit
1 Year Ago
Use bool instead of trigger for croc intimidation
1 Year Ago
Remove temp edits that were added to root motion extractor
1 Year Ago
crocodile sprint attack anim re-exported
1 Year Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
1 Year Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
1 Year Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Year Ago
Remove need for an intermediate data type when declaring fsms
1 Year Ago
exported crocodile swim sprint attack animation
1 Year Ago
Tweak croc spawn biomes
1 Year Ago
Reimport croc intimidate and turn
1 Year Ago
Tweak croc biome preference
1 Year Ago
Merge from tiger
1 Year Ago
Merge from tiger
1 Year Ago
added and updated some crocodile animations