branchrust_reboot/main/Desert_Military_basescancel

262 Commits over 92 Days - 0.12cph!

5 Years Ago
Rocket trails. New heat shimmer textures.
5 Years Ago
Fixed shockwave sometimes sorting blackness onto the sky
5 Years Ago
Adjust rocket launch positions to avoid clipping
5 Years Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
5 Years Ago
Minor MLRS UI edit
5 Years Ago
Interaction edit
5 Years Ago
Created and set up placeholder broken down state FX
5 Years Ago
MLRS breaks down for 60 minutes after firing.
5 Years Ago
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
5 Years Ago
MLRS UI tweaks
5 Years Ago
Adjusting MLRS range
5 Years Ago
Set up MLRS rocket initial launch effect
5 Years Ago
Hooked up new rocket thrust effect
5 Years Ago
Set up and assigned the new MLRS rocket explosion effect
5 Years Ago
Backfire & rocket thrust prefabs
5 Years Ago
Sorting fix
5 Years Ago
Light timing polish
5 Years Ago
Ground effect & polish
5 Years Ago
Iterating: Debris, additional rendermin sparking, LOD.
5 Years Ago
Client compile fix
5 Years Ago
General MLRS stuff
5 Years Ago
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground - Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus. - MLRS fire button light now flashes - Spacebar closes MLRS targeting dialog
5 Years Ago
Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
5 Years Ago
More
5 Years Ago
Rear camera UI adjustment
5 Years Ago
Visually show the loaded rockets in the MLRS
5 Years Ago
Rocket hinges are more physicsy
5 Years Ago
Keep rocket tube hinges hanging straight down
5 Years Ago
Setting up rocket launcher end caps
5 Years Ago
Fix server compile
5 Years Ago
Merge MLRS_Model -> DMb
5 Years Ago
Merge MLRS_UI -> DMb
5 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
5 Years Ago
Rebuild military bases, to get the updated MLRS changes
5 Years Ago
MLRS LOD0 model / WIP textures and materials
5 Years Ago
Added VisualiseTrigger script, using it on SAM_Static
5 Years Ago
Rocket edits
5 Years Ago
Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
5 Years Ago
Fixed various bits and pieces with MLRS rockets
5 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
5 Years Ago
Merge Main -> DMb
5 Years Ago
Repositioned the zero point on the MLRS rocket model
5 Years Ago
Removed the standard 1m launch offset for MLRS rockets
5 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
5 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
5 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
5 Years Ago
Rear camera baseline look profile
5 Years Ago
Max range fix
5 Years Ago
5 Years Ago
Fixed the MLRS rear cam being upside-down