branchrust_reboot/main/Desert_Military_basescancel

262 Commits over 92 Days - 0.12cph!

5 Years Ago
Added ability to sit down at some dwellings modules furniture
5 Years Ago
cherrypicking BillB commits to Aux back to Desert_Military_bases
5 Years Ago
Single desert dwelling AI respawn
5 Years Ago
Military base spawn rules - target count =1 (S2C)
5 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
5 Years Ago
Merge MLRS_Mesh -> DMb
5 Years Ago
Created icons for the aiming module and MLRS rocket
5 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
5 Years Ago
Get the MLRS working with the updated broken-down effect
5 Years Ago
Rocket target area changes
5 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
5 Years Ago
Play on awake fix
5 Years Ago
Animated lighting for MLRS breakdown state.
5 Years Ago
MLRS breakdown fx prefab
5 Years Ago
Compile fix
5 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
5 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
5 Years Ago
tweaks and polish - clipping objects
5 Years Ago
Moved the fabric colliders of the military tents to the prevent movement layer
5 Years Ago
fixed shooting through buildings_scaffoldings_600_stairs prefab
5 Years Ago
Fixed an offset in plywood_wall_window_a collider
5 Years Ago
Painted some building topology under the MLRS spawners to prevent foliage spawns
5 Years Ago
more accurate colliders on kitchen_table prefab
5 Years Ago
fixed crater mesh not having a collider and not culling
5 Years Ago
closed off hole in between pipes in dwelling_double_E
5 Years Ago
UI range indicator edit
5 Years Ago
Show no-target UI in the MLRS over safe zones
5 Years Ago
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
5 Years Ago
Fixed the new MLRS rocket smoke disappearing instantly on destroy
5 Years Ago
Another MLRS prefab edit
5 Years Ago
MLRS prefabs edits
5 Years Ago
MLRS no longer gibbable
5 Years Ago
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
5 Years Ago
Disabled state WIP
5 Years Ago
MLRS rocket in-flight FX.
5 Years Ago
Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
5 Years Ago
MLRS connecting line UI
5 Years Ago
MLRS UI clearer target cursor
5 Years Ago
MLRS UI target crosshair is a little clearer
5 Years Ago
Always center on target point in MLRS dash view
5 Years Ago
Fix calculation bugs
5 Years Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
5 Years Ago
Make it client-side only
5 Years Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
5 Years Ago
Safe zone triggers destroy MLRS rockets
5 Years Ago
Expose SAM missileSpeedMultiplier in the inspector
5 Years Ago
Refactor the SAM site target types into a State pattern. A little tidier
5 Years Ago
MLRS SAM changes: - All SAM sites now target MLRS rockets (even player ones) - SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
5 Years Ago
Made the MLRS' brokendownminutes a convar
5 Years Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point