branchrust_reboot/main/Desert_Military_basescancel

286 Commits over 92 Days - 0.13cph!

2 Years Ago
Loot panel token name edit
2 Years Ago
Fixed missing SAM site loot panel
2 Years Ago
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2 Years Ago
Play-on-show off on rocket launch cycle LOD
2 Years Ago
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2 Years Ago
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
2 Years Ago
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2 Years Ago
Fixed desert military base not spawn desert military base now highest priority manifest S2P
2 Years Ago
Added ability to sit down at some dwellings modules furniture
2 Years Ago
cherrypicking BillB commits to Aux back to Desert_Military_bases
2 Years Ago
Single desert dwelling AI respawn
2 Years Ago
Military base spawn rules - target count =1 (S2C)
2 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
2 Years Ago
Merge MLRS_Mesh -> DMb
2 Years Ago
Created icons for the aiming module and MLRS rocket
2 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
2 Years Ago
Get the MLRS working with the updated broken-down effect
2 Years Ago
Rocket target area changes
2 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
2 Years Ago
Play on awake fix
2 Years Ago
Animated lighting for MLRS breakdown state.
2 Years Ago
MLRS breakdown fx prefab
2 Years Ago
Compile fix
2 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
2 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
2 Years Ago
tweaks and polish - clipping objects
2 Years Ago
Moved the fabric colliders of the military tents to the prevent movement layer
2 Years Ago
fixed shooting through buildings_scaffoldings_600_stairs prefab
2 Years Ago
Fixed an offset in plywood_wall_window_a collider
2 Years Ago
Painted some building topology under the MLRS spawners to prevent foliage spawns
2 Years Ago
more accurate colliders on kitchen_table prefab
2 Years Ago
fixed crater mesh not having a collider and not culling
2 Years Ago
closed off hole in between pipes in dwelling_double_E
2 Years Ago
UI range indicator edit
2 Years Ago
Show no-target UI in the MLRS over safe zones
2 Years Ago
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed the new MLRS rocket smoke disappearing instantly on destroy
2 Years Ago
Another MLRS prefab edit
2 Years Ago
MLRS prefabs edits
2 Years Ago
MLRS no longer gibbable
2 Years Ago
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
2 Years Ago
Disabled state WIP
2 Years Ago
MLRS rocket in-flight FX.
2 Years Ago
Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
2 Years Ago
MLRS connecting line UI
2 Years Ago
MLRS UI clearer target cursor
2 Years Ago
MLRS UI target crosshair is a little clearer