branchrust_reboot/main/Desert_Military_basescancel

286 Commits over 92 Days - 0.13cph!

3 Years Ago
Merge MLRS_UI -> DMb
3 Years Ago
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
3 Years Ago
Rebuild military bases, to get the updated MLRS changes
3 Years Ago
▇▊▅▉ ▇▇▌ ▆▉▄ ▅▊▊▆▉▄▋▌▄ & ▄▅▍▄█▌█ ▍▉▉▇▌
3 Years Ago
MLRS LOD0 model / WIP textures and materials
3 Years Ago
▇▅▄▋▊ ▅▆▅▌▄▆▋▄▇ ▇▆▇▇▋▆
3 Years Ago
Added VisualiseTrigger script, using it on SAM_Static
3 Years Ago
Rocket edits
3 Years Ago
Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
3 Years Ago
Fixed various bits and pieces with MLRS rockets
3 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
3 Years Ago
Merge Main -> DMb
3 Years Ago
Repositioned the zero point on the MLRS rocket model
3 Years Ago
Removed the standard 1m launch offset for MLRS rockets
3 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
3 Years Ago
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3 Years Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
3 Years Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
3 Years Ago
Rear camera baseline look profile
3 Years Ago
Max range fix
3 Years Ago
3 Years Ago
Fixed the MLRS rear cam being upside-down
3 Years Ago
Slow down MLRS rotation
3 Years Ago
Edit vRotAimMin range
3 Years Ago
Adjust MLRS min/max range
3 Years Ago
Improved MLRS projectile aim calculation and aim angle selection
3 Years Ago
Merge Main -> DMb
3 Years Ago
Reduce MLRS functions when aiming module isn't inserted
3 Years Ago
Don't allow the MLRS to cheat and calculate super low rocket velocities to target below minimum range
3 Years Ago
MLRS rocket power bar UI
3 Years Ago
Minor edits
3 Years Ago
`fixcars` now works on MLRS; fills aiming module and rockets.
3 Years Ago
Merge CoseRangeTest -> DMb
3 Years Ago
Reduce max MLRS angle to 60 degrees to work with the final model. This creates a large untargetable area around the MLRS - will deal with that next.
3 Years Ago
Merge Main -> DMb
3 Years Ago
▊▄▍▄▋ ▋▉▉▋ -> ▇█▄▆▄▊_▆▅▅▊▍▅▌▊_▍█▄▌▅ (▉▄▌▆▍▉▌ ▉▅▍▉▌▉█ ▅▄█▆▆ ▌▇ ▅▊▌█▉▊ ▋▇▄▉ ▋▌█ - ▄▋▉ ▅▅ ▋▅▄▄▅▉▋▇ ▋▋▉█▆▌▍▋▇█▄ ▌▇▌ ▄▅▅ █▌▄▅▇? █▉ ▇▅ █ ▊▆▅█ ▆▊▆ ▌▄▌ ▉▇▍▌▊▊ ▆█▆▋▌▅▍▌?)
3 Years Ago
Commit the LootPanel NRE fix in Desert_Military_bases instead
3 Years Ago
bump up military bases to high priority
3 Years Ago
merge from main
3 Years Ago
Dirt mounds LODs, eliminated holes between lod stages Camo fabric awnings wind material setup and vertex alpha control Other small fixes
3 Years Ago
collider fixes to military tents
3 Years Ago
Added trail connections to desert military bases
3 Years Ago
Added MLRS vehicle entity to desert military bases
3 Years Ago
merge from MLRS
3 Years Ago
Desert dwellings AI nodes, spawns and obstacles
3 Years Ago
bug fixes to dwellings
3 Years Ago
Flow fixes and bug fixes to dwellings
3 Years Ago
Desert dwellings progress backup
3 Years Ago
Dwellings prefabs creation (pathing/cover and potential AI spawn remain still) Dwelling spawners Placed spawners inside Military base scenes