branchrust_reboot/main/Desert_Military_basescancel
286 Commits over 92 Days - 0.13cph!
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
MLRS interior prefab with trigger states
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
tweaked AI Obstacle volumes in dwelling single I
Fixed mess hall tables mountable when flipped upside down
Removed the MLRS screen glass damage effect since it made super huge glass decals that extended past the edge of the monitor
Allow a player in the MLRS to look further to the left/right, so they can shoot out of doorway
Fixed MLRS rockets in flight being invisible
Fixed MLRS not setting the username correctly until it had an aiming module
Don't IK the MLRS player's hands if they're holding something
Changed MLRS mount pose from Sit Generic to Chair, so they can do head turning. Adjusted mount position.
Fixed aiming module model not hiding - got unlinked again
Longer gap between SAM volleys vs. MLRS rockets. Require 2-3 SAM sites to fully block a full 12-rocket volley
SAM rockets now explode too when they blow up an MLRS rocket
Updated MLRS rocket icon to the final rusted model
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setup AI respawn triggers on all dwelling prefabs
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
MLRS sounds (few bits still WIP)
MLRS lighting setup prefab pending final cabin model pass.
MLRS texture progress / Fixed minor issues with the FBX and bakes
Fixed missing NPC names in loot panels
Desert Military bases dwellings loot spawns (2)
Desert Military bases dwellings loot spawns
spawner prefab for normal crates - old style
Disable saving on MLRS sub-ents
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
MLRS rocket gravity increase
Fixed rocket hatches not setting the correct rotation on initial load (client).
Move MLRS server rotation immediately into position on initial load
Oops wrong branch, cherry-pick from Aux to DMb
Fixed BaseVehicle PlayerIsMounted override being server-only
Fixed some server->client MLRS data issues
Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
MLRS texture progress / tweaked material values / added AO maps for extra depth
Fix user SAM sites blocking nearby construction
MLRS rear camera screen material & post profile
Assigned the new aiming module mesh so it correctly shows and hides again