branchrust_reboot/main/Livestock_animalscancel

528 Commits over 518 Days - 0.04cph!

3 Months Ago
Setup calf with proper model
3 Months Ago
Adjust walk speed and accel/deccel
3 Months Ago
Calf initial setup
3 Months Ago
Hooked up testing patrol path Update walk states
3 Months Ago
New LIvestockAnimal class, Cow now derives from that
3 Months Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
4 Months Ago
Cow will now run if the player it's following gets too far away
4 Months Ago
Cow lean animations for the 3 main cycles
4 Months Ago
Boar animation exports and rig set up
4 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
4 Months Ago
Added livestock scene to dev menu
4 Months Ago
Adding sheep rig and animation exports
4 Months Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
4 Months Ago
First pass on cow prefab Basic FSM with idle and roam
4 Months Ago
Merge from main
4 Months Ago
added calf model materials and textures. all livestock animal textures meta files updated.
4 Months Ago
merge from main
12 Months Ago
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1 Year Ago
Added new material and texture for livestock
1 Year Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
1 Year Ago
Merge from main
1 Year Ago
Added new livestock mesh and textures. created new material for newest livestock.
1 Year Ago
merge from main
1 Year Ago
Cow animation update (walk)
1 Year Ago
Adding cow animation exports and clip set up
1 Year Ago
Updating cow fbx with bones
1 Year Ago
merge from main
1 Year Ago
Added cow model, materials, textures.