branchrust_reboot/main/Livestock_animalscancel
335 Commits over 488 Days - 0.03cph!
Add grazing behaviour
Animal will look for Field/Forest/Forestside, move there and graze for a random period of time
Hooked up idle clips
Add age enum to livestock animals
Add milk interaction for cows, only for adults
Just gives an apple for now
Cow and sheep animation speed updates
Manifest, fixes launch issue
Sheep setup
Fixed interact colliders on animals affecting navmesh bakes
Setup calf with proper model
Adjust walk speed and accel/deccel
Hooked up testing patrol path
Update walk states
New LIvestockAnimal class, Cow now derives from that
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
Cow will now run if the player it's following gets too far away
Cow lean animations for the 3 main cycles
Boar animation exports and rig set up
Fixed codegen not being able to generate code for entities in namespaces
Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Added livestock scene to dev menu
Adding sheep rig and animation exports
Create new livestock testing scene with ai enabled
Setup cow movement speeds
First pass on cow prefab
Basic FSM with idle and roam
added calf model materials and textures. all livestock animal textures meta files updated.
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Added new material and texture for livestock
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
Added new livestock mesh and textures. created new material for newest livestock.
Cow animation update (walk)
Adding cow animation exports and clip set up
Updating cow fbx with bones
Added cow model, materials, textures.