branchrust_reboot/main/Submarinecancel

458 Commits over 122 Days - 0.16cph!

3 Days Ago
Change sub steering swap threshold to not be at zero, so it doesn't waver when doing zero-speed turns
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3 Days Ago
Fix turning sometimes kind of locking up in the subs. Need to implement this better
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3 Days Ago
Subs can now get the correct depth under a water surface, even when that surface is a moon pool that's directly above them under the water
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3 Days Ago
Use ConVar.Mesh.quality instead of the somewhat deprecated QualitySettings.lodBias
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3 Days Ago
Have the max sub external FX distance take LODBias into account
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3 Days Ago
Slow the sub down a little
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3 Days Ago
Don't show sub FX beyond 100m away
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3 Days Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
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3 Days Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
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3 Days Ago
Fix water surface collision plane rotation. Remove my old prop bubble FX.
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3 Days Ago
Some more submarine FX hook-up work. Also now handling the situation where if you Play() a particle system, then Stop() it, then Play() it again, new particles won't play until all the particles from the previous playing state have run out. Continue playing the particles and start/stop just the emitters.
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3 Days Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
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3 Days Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
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4 Days Ago
dressing backup extra shelf variant, related prefabs
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4 Days Ago
Layer shuffling to stop caustics leaking everywhere
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4 Days Ago
dressing backup
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4 Days Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
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4 Days Ago
Fixed lab door clipping edge case
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5 Days Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
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5 Days Ago
dressing backup
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5 Days Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
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5 Days Ago
Control panels progress / Added WIP meshes and prefabs
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5 Days Ago
Forced advanced buoyancy check if more than 10m underwater
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5 Days Ago
merge from controlchair
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5 Days Ago
dressing backup
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5 Days Ago
Steel toilet furniture skin work
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5 Days Ago
Some models fixes - visual issues
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5 Days Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
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5 Days Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
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5 Days Ago
updated fuel material for the solo sub fuel tank is no longer chrome
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5 Days Ago
Long and short torpedoes Materials, textures, lods and prefab setup
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5 Days Ago
Added sun and moon underwater god ray color overrides
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5 Days Ago
Module filler prefabs - skin variants
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5 Days Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
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5 Days Ago
Hooked up new submarine collision FX
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5 Days Ago
Hooked up submarine bow wave FX
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5 Days Ago
Submarine physics edits. Fix turning not really working when travelling in reverse.
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5 Days Ago
- Hooked up prop splash FX. - Show external FX if player is in third person view.
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5 Days Ago
Disable IsDestroyed assertion completely again
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5 Days Ago
Less submarines on my test map
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5 Days Ago
Fixed not copying default wiggle speed
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5 Days Ago
Now only running the entity OnDestroy assert on the server as at the moment on client, a bunch of these come up when first connecting to a procedural map (although that's probably an issue in itself). Note that this assert is editor-only as well.
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5 Days Ago
It seems that a mountable type somewhere on procedural isn't being destroyed in the proper way. There was already an assert in BaseNetworkable to detect this, but it was commented out. Fixed the reason it was commented out (spam on editor playmode exit) and reinstated it. This has been commented out for over five years so who knows what it might show up.
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5 Days Ago
Various water tweaks
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5 Days Ago
Merge Main->Submarine
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5 Days Ago
Fix solo sub internal FX NRE
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5 Days Ago
Add null check in mountable FixedUpdateCycle
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5 Days Ago
Exposed some extra params on water overlay for Petur.
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5 Days Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
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6 Days Ago
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
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