branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

23 Days Ago
Smooth out initial tiger rotation when preparing to leap
23 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
23 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
24 Days Ago
tiger ledge attack anim exported with vertical motion again
24 Days Ago
Improve tiger leap timings
25 Days Ago
tiger ledge attack reexport with no vertical movement
25 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
25 Days Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
25 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
26 Days Ago
Downscale claw decal textures, increase normal map intensity
26 Days Ago
Merge from main
26 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
26 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
36 Days Ago
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36 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
36 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
36 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
37 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
37 Days Ago
exported tiger vm kill and run hit additive anims
37 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
37 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
38 Days Ago
Fix tiger sometimes hovering above ground
38 Days Ago
Revert tiger atk anim update, old anim seem to work better
38 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
38 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
38 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
38 Days Ago
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38 Days Ago
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38 Days Ago
Tiger being automatically added to spawn prefabs
38 Days Ago
Generate anims root motion curves
38 Days Ago
Hook new tiger attack
39 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
39 Days Ago
Make the tiger sneak faster when fully in its prey's back
39 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
40 Days Ago
Merge from main
43 Days Ago
re exported tiger anims that needed it to get of the mental right lip
44 Days Ago
Reduce tiger charge range
45 Days Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
45 Days Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
45 Days Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
47 Days Ago
Merge from main
47 Days Ago
Re-hook tiger fire reac
47 Days Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
47 Days Ago
Improve tiger fleeing
47 Days Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
48 Days Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
50 Days Ago
exported tiger swipe at fire anim
50 Days Ago
Fix oversight in aim time calculation
50 Days Ago
Fix tiger thinking someone is always aiming at him
50 Days Ago
Fix baseEntity.query returning client entities in editor