branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

10 Months Ago
Smooth out initial tiger rotation when preparing to leap
10 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
10 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
10 Months Ago
tiger ledge attack anim exported with vertical motion again
10 Months Ago
Improve tiger leap timings
10 Months Ago
tiger ledge attack reexport with no vertical movement
10 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
10 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
10 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
10 Months Ago
Downscale claw decal textures, increase normal map intensity
10 Months Ago
Merge from main
10 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
10 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
10 Months Ago
▋▇▆▌▇▌▄ ███▍█▄▆ █▌ ▄▌▇ ▌▇▇ ▍█▄▅█▌▌▍ ▅▊▋▅▌▆▋▉▅▉ ▍▅▄▌▌▇▋▆▊ █▋ ▅▄▄ ▉██▌▌ ▅█▅▉█▆▆▊▍
10 Months Ago
edited tiger run 180 left and right anims and updated prowl fire anim
10 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
10 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
10 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
10 Months Ago
exported tiger vm kill and run hit additive anims
10 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
10 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
10 Months Ago
Fix tiger sometimes hovering above ground
10 Months Ago
Revert tiger atk anim update, old anim seem to work better
10 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
10 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
10 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
10 Months Ago
▌▌▇ ▊▋▇▉ ▇▋▄ ▉▉▌▄▅ █▋▌██▊▉▇▉▋ ▉▉▄▍▍▋▍█▌ ▍▄▅▇▌▋▇▋▋▉ █▊▌▄ ▉▍▉▌▍▍▊ ▆ █▋▌▆▋▉
10 Months Ago
▇▉▊▇▇█▅ ▌▊▋▋▋ ▅▉█ ▌▇▆▇ ▄█▇▅▅▊▍▊▇ ▋▅▇▊ ▄▌▊▍▇▊▊▅▉█ ▆█▌▋ ▉▄█▌██ ▆▋ █▍▇█▋█ ▋▋▅█ ▇▄▊▇▌▉█▋▉ ▅▉ ▄▅▋▆▍▇▊
10 Months Ago
Tiger being automatically added to spawn prefabs
10 Months Ago
Generate anims root motion curves
10 Months Ago
Hook new tiger attack
10 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
10 Months Ago
Make the tiger sneak faster when fully in its prey's back
10 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
11 Months Ago
Merge from main
11 Months Ago
re exported tiger anims that needed it to get of the mental right lip
11 Months Ago
Reduce tiger charge range
11 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
11 Months Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
11 Months Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
11 Months Ago
Merge from main
11 Months Ago
Re-hook tiger fire reac
11 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
11 Months Ago
Improve tiger fleeing
11 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
11 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
11 Months Ago
exported tiger swipe at fire anim
11 Months Ago
Fix oversight in aim time calculation
11 Months Ago
Fix tiger thinking someone is always aiming at him
11 Months Ago
Fix baseEntity.query returning client entities in editor