branchrust_reboot/main/Tigercancel

155 Commits over 334 Days - 0.02cph!

1 Year Ago
Smooth out initial tiger rotation when preparing to leap
1 Year Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
1 Year Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
1 Year Ago
tiger ledge attack anim exported with vertical motion again
1 Year Ago
Improve tiger leap timings
1 Year Ago
tiger ledge attack reexport with no vertical movement
1 Year Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
1 Year Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
1 Year Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
1 Year Ago
Downscale claw decal textures, increase normal map intensity
1 Year Ago
Merge from main
1 Year Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
1 Year Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
1 Year Ago
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1 Year Ago
edited tiger run 180 left and right anims and updated prowl fire anim
1 Year Ago
Improve fluidity of tiger combos, remove weird pause before running away
1 Year Ago
Make tiger flee after attacking if the player managed to injure it during its charge
1 Year Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
1 Year Ago
exported tiger vm kill and run hit additive anims
1 Year Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
1 Year Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
1 Year Ago
Fix tiger sometimes hovering above ground
1 Year Ago
Revert tiger atk anim update, old anim seem to work better
1 Year Ago
Fix tiger taking unrealistically sharp turns at high speed
1 Year Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
1 Year Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
1 Year Ago
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1 Year Ago
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1 Year Ago
Tiger being automatically added to spawn prefabs
1 Year Ago
Generate anims root motion curves
1 Year Ago
Hook new tiger attack
1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
Merge from main
1 Year Ago
re exported tiger anims that needed it to get of the mental right lip
1 Year Ago
Reduce tiger charge range
1 Year Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
1 Year Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
1 Year Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
1 Year Ago
Merge from main
1 Year Ago
Re-hook tiger fire reac
1 Year Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
1 Year Ago
Improve tiger fleeing
1 Year Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
1 Year Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
1 Year Ago
exported tiger swipe at fire anim
1 Year Ago
Fix oversight in aim time calculation
1 Year Ago
Fix tiger thinking someone is always aiming at him
1 Year Ago
Fix baseEntity.query returning client entities in editor