branchrust_reboot/main/Tigercancel
155 Commits over 334 Days - 0.02cph!
exported tiger prowl low/idle anims
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
Add counter to blackboard
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
Correct tiger push direction
exported updated tiger tree test anims
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
exported tree climbing anim tests for tiger
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
Added more visual flair and punch to tiger attack impact
exported edited tiger gait anims
Submitting panther rig to tiger branch
Have tiger often retreat into stealth after landing an attack
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
Fix tiger anim pops when sleeping and roaming
Remove unused max walking speed
Add placeholder sounds for the tiger
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
Reassign tiger skeleton bones
Forward OnDied to entity component
assigned tiger avatar definition to tiger anims
Override hurt now that we have the method
Cherry pick entity component hurt method addition
Setup tiger fsm and hook anims
Setup look anim and spine anim
Add one-shot anims to animator
Create tiger skeleton assets (ragdoll not setup)
Hook tiger model to prefab
Rename and move tiger protection asset
Submitting tiger rig fbx with fur LODs
Delete unused tiger static mesh
Generate root motion data for existing anims
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
exported tiger animations and rig
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.