branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

3 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
3 Years Ago
BaseNavigator.SetDestination respects nav_disable
3 Years Ago
merge from main
3 Years Ago
wolf model update - Fixed seams Fixed skinning issues on lods causing popping
3 Years Ago
merge from main
3 Years Ago
making sure the fur meshes are in LOD0 only
3 Years Ago
fix for disappearing lods on stag ragdoll
3 Years Ago
merge from main
3 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
3 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
3 Years Ago
Increase tunnel dweller vision range
3 Years Ago
swimming changes
3 Years Ago
small tweaks to wolf material
3 Years Ago
small tweaks to boar material
3 Years Ago
change swimming default to true
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
swimming tweaks
3 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
3 Years Ago
updated jaw on wolf run
3 Years Ago
changed optimisation settings on wolf & boar idle
3 Years Ago
merge from swim2
3 Years Ago
Set boar fur to cast no shadows
3 Years Ago
merge from main
3 Years Ago
merge from besttarget
3 Years Ago
bear - animator update
3 Years Ago
wolf - attack update, animator update
3 Years Ago
wolf model and lod update
3 Years Ago
updated stag prefab
3 Years Ago
Boar prefab update (now with fur)
3 Years Ago
Updated boar materials Fixed black marks on boar
3 Years Ago
Fix for black marks appearing in fur materials Added specular scale to fur shader
3 Years Ago
Updated stag materials
3 Years Ago
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
3 Years Ago
Animal attack calc/range tweaks
3 Years Ago
Merge from safezoneaggro fix
3 Years Ago
merge from corpseattackbug
3 Years Ago
Updated bear materials Added temp updated bear model
3 Years Ago
design permission fix
3 Years Ago
Assigned missing hit areas
3 Years Ago
Handle null bones and display warning
3 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
3 Years Ago
Aim fix
3 Years Ago
manifest
3 Years Ago
Fixed military tunnel respawn times
3 Years Ago
Added wakesleepingai console command.
3 Years Ago
Fixed cargoship AI respawning when it shouldn't.
3 Years Ago
Increased bandit guard sense/forget ranges
3 Years Ago
Added forward direction debug line to cover point gizmo rendering.
3 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .