branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

4 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
4 Years Ago
merge from HDRPB merge
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
boar model update, walk anim update
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
Fix for boar ragdoll disconnect error
4 Years Ago
boar idle
4 Years Ago
updated skeleton Boar assest
4 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
4 Years Ago
Fix ch47
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
boar prefab & idle update
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
TakeCover movement fix
4 Years Ago
animal AI design update
4 Years Ago
merge from main
4 Years Ago
merge from sleep tunnels
4 Years Ago
merge from main
4 Years Ago
Execute/delta fix on attack event
4 Years Ago
copy AI design files in the build process.
4 Years Ago
merge from animalthink
4 Years Ago
brain counts
4 Years Ago
Error log if AI design not found
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Profiling and compile fixes
4 Years Ago
merge from group
4 Years Ago
More flee tweaks
4 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
4 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
4 Years Ago
null fix
4 Years Ago
setup AIZ sleeping on most AI monuments
4 Years Ago
missed some debug logs
4 Years Ago
merge from sleepwakemerge
4 Years Ago
merge from main
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
missed file
4 Years Ago
think/navthink convars
4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
merge from main
4 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
4 Years Ago
excavator setup, hdrpb test scene.