branchrust_reboot/main/ai_test_changes/events/em_testcancel
438 Commits over 365 Days - 0.05cph!
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
Applied some debug log changes/spam removal shelved changes.
Applied animal AI design shelved changes and state scroll speed.
boar model update, walk anim update
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
Fix for boar ragdoll disconnect error
updated skeleton Boar assest
Boar update - skinning, prefab, skeleton definition, ragdoll
subtract
61638 so manifest will build
Animal attack/chase state improvements
Potential fix for server NRE spam
animal flee state + design improvements
merge from facingnavmodes
boar prefab & idle update
Added a Fade toggle button to AI designer
Execute/delta fix on attack event
copy AI design files in the build process.
Error log if AI design not found
More profiling & profiling fixes
Profiling and compile fixes
Added brain senses option to ignore crouching, out-of-FOV entities
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
setup AIZ sleeping on most AI monuments
merge from sleepwakemerge
compound ai hdrpb setup.
added hdrpb compound test scene.
Increased Bandit_Guard sense range.
Redesigned bandit guard AI to be stationary.
Bandit town setup.
Added hdprb test scene for bandit town.
excavator setup, hdrpb test scene.