branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

5 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
5 Years Ago
merge from HDRPB merge
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Applied some debug log changes/spam removal shelved changes.
5 Years Ago
Applied animal AI design shelved changes and state scroll speed.
5 Years Ago
boar model update, walk anim update
5 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
5 Years Ago
Fix for boar ragdoll disconnect error
5 Years Ago
boar idle
5 Years Ago
updated skeleton Boar assest
5 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
5 Years Ago
subtract 61638 so manifest will build
5 Years Ago
Animal attack/chase state improvements
5 Years Ago
merge from main
5 Years Ago
Fix ch47
5 Years Ago
Potential fix for server NRE spam
5 Years Ago
animal flee state + design improvements
5 Years Ago
merge from facingnavmodes
5 Years Ago
boar prefab & idle update
5 Years Ago
Added a Fade toggle button to AI designer
5 Years Ago
TakeCover movement fix
5 Years Ago
animal AI design update
5 Years Ago
merge from main
5 Years Ago
merge from sleep tunnels
5 Years Ago
merge from main
5 Years Ago
Execute/delta fix on attack event
5 Years Ago
copy AI design files in the build process.
5 Years Ago
merge from animalthink
5 Years Ago
brain counts
5 Years Ago
Error log if AI design not found
5 Years Ago
More profiling & profiling fixes
5 Years Ago
Profiling and compile fixes
5 Years Ago
merge from group
5 Years Ago
More flee tweaks
5 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
5 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
5 Years Ago
null fix
5 Years Ago
setup AIZ sleeping on most AI monuments
5 Years Ago
missed some debug logs
5 Years Ago
merge from sleepwakemerge
5 Years Ago
merge from main
5 Years Ago
merge from braingrid
5 Years Ago
merge from main
5 Years Ago
missed file
5 Years Ago
think/navthink convars
5 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
5 Years Ago
merge from main
5 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
5 Years Ago
excavator setup, hdrpb test scene.