branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

3 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
3 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
3 Years Ago
merge from main
3 Years Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
3 Years Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
3 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
3 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
3 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
Compile fixes
3 Years Ago
merge from animals
3 Years Ago
merge from main
3 Years Ago
Remove debug
3 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
3 Years Ago
merge from main
3 Years Ago
Senses now track last threat timestamp.
3 Years Ago
added ai.allowdesigning convar
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
BaseNavigator now correctly sets turn & max speed at init
3 Years Ago
merge from main
3 Years Ago
merge from cargoship work
3 Years Ago
merge from main
3 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
3 Years Ago
cargo ship AI design files. updated cargo ship test scene.
3 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
3 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
3 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
3 Years Ago
merge from finalprefabs
3 Years Ago
merge from main
3 Years Ago
AI tool update.
3 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
3 Years Ago
merge from main
3 Years Ago
Applied client editor brain nav shelved fixes.
3 Years Ago
Applied AI tool shelved changes
3 Years Ago
merge from main
3 Years Ago
tunnel dweller prefab tweak
3 Years Ago
AIInformationGrid profiling and reworked array access
3 Years Ago
More profiling, bit of refactoring.
3 Years Ago
merge from main
3 Years Ago
more cleanup/fixes
3 Years Ago
Misc cleanup
3 Years Ago
Added a ton of extra profiling
3 Years Ago
some fixes/cleanup
3 Years Ago
delete commented code section
3 Years Ago
merge from tunneldweller
3 Years Ago
merge from main
3 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human