branchrust_reboot/main/ai_wolf_iterationcancel

490 Commits over 153 Days - 0.13cph!

27 Days Ago
Fix wolves suddenly stoppinng when fleeing
27 Days Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
29 Days Ago
Remove unecessary includes
29 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
29 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
30 Days Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
30 Days Ago
When using SetPath, don't update the path if it didn't change
30 Days Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
30 Days Ago
Fix client compile issues
30 Days Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
30 Days Ago
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30 Days Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
32 Days Ago
exported wolf attack ledge animation
41 Days Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
41 Days Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
42 Days Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
42 Days Ago
Fix target check that was inverted after refactoring target getter
42 Days Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
42 Days Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
42 Days Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
42 Days Ago
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43 Days Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
44 Days Ago
Have wolves look at the player head instead of the player's crotch
44 Days Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
44 Days Ago
Fix wolves looking behind them for too long when fleeing
44 Days Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
44 Days Ago
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46 Days Ago
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46 Days Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
46 Days Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
46 Days Ago
Fix wolf being unable to switch target
46 Days Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
47 Days Ago
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47 Days Ago
Fix compile error on client
47 Days Ago
Remove debug ddraw text
47 Days Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
49 Days Ago
Re-use results of sense component grid search for allies instead of doing another query (when the range is small enough)
49 Days Ago
Fix debug info showing up even when convar is off
49 Days Ago
Make wolves lie down less often but slightly longer (they need to lie down sometimes for server performance), remove the pause before the idles for a more natural transition
49 Days Ago
Change howl audio sound types from small to medium as it was not audible unless a few meters away (but then the wolf would cancel the howl and charge), fix new growl sound not playing
50 Days Ago
Add debug convar for fire melee, fix some events being dropped
50 Days Ago
wolf sound updates
50 Days Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
50 Days Ago
Fix NRE caused by dictionary trying to add an already present key
50 Days Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
50 Days Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
50 Days Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
50 Days Ago
Add top secret hidden feature to wolves
50 Days Ago
Add placeholder wolf eating sounds
50 Days Ago
Fix pragma restore 414 being in the wrong place