branchrust_reboot/main/ai_wolf_iterationcancel

404 Commits over 123 Days - 0.14cph!

46 Days Ago
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46 Days Ago
Properly replicate meat stack size shrinking as wolf is eating
46 Days Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
46 Days Ago
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46 Days Ago
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46 Days Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
46 Days Ago
Have wolves spend a longer time eating larger meat stacks
46 Days Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
48 Days Ago
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48 Days Ago
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48 Days Ago
Add more perf markers to nav agent
49 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
49 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
49 Days Ago
Fix bug where wolves were faster than light
49 Days Ago
Reduce the speed at which wolves eat a corpse
49 Days Ago
Add more ai debug toggles to rust editor
49 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
52 Days Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
52 Days Ago
Add more detailed profiler markers to fsm
53 Days Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
53 Days Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
53 Days Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
53 Days Ago
Draw vislog spheres as circles to reduce clutter
53 Days Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
53 Days Ago
Restore wolf health if it stays out of combat for a very long time
53 Days Ago
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54 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
54 Days Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
54 Days Ago
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54 Days Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
54 Days Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
54 Days Ago
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55 Days Ago
Wolves can now jump onto player foundations to attack
55 Days Ago
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55 Days Ago
exported edited wolf idle1, wakeup and idle to sleep anims
55 Days Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
55 Days Ago
Make sure wolf can transition from hurt to death
55 Days Ago
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55 Days Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
55 Days Ago
Fix wolf hovering slightly above ground
55 Days Ago
Make new wolf DPS equivalent to the current one
57 Days Ago
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57 Days Ago
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57 Days Ago
Wolves will not bother howling if their prey is unreachable
57 Days Ago
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57 Days Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
58 Days Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
58 Days Ago
Add budgeted queue for pathfinding requests
58 Days Ago
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58 Days Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating