branchrust_reboot/main/ai_wolf_iterationcancel
404 Commits over 123 Days - 0.14cph!
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
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Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
Fix wolves dying when they see a prey before the navmesh is built
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Fix error spam about animator param not found
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Attempt to fix root motion anim asset being marked as changed when opened on another machine
Add footstep sounds to new wolf anims
Add placeholder audio to wolf attack and hit
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
Fix fireball emission potentially not only being enabled when fireballs are stationary
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
Fix fireball isStationary compile error when compiling in None mode
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close
Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
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Fix fireball not be set to rest when it should have been
exported wolf run attack shorter anim and edited wolf prowl anim
Make wolves run away if they are hit by fire, improve blackboard vislog
Make flame thrower and fire arrow more reliably scare wolves
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If a wolf is stuck while roaming, kill it to save perf
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Compute anim hashes to not reimport them when they didn't change
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Fix wolves that are stuck spamming pathfinding and traces
Fix wolves not properly following players carrying fire
Allow removing keys from bb component
Fix wolves stopping right in front of players without attacking sometimes
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing)
You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging
Fix wolves charging despite fire in some circumstances
Fix wolves not playing growl anim anymore when startled by fire (regression)
Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks)
Fix wolves often charging instead of circling
Fix wolves barking mid fight when very close
Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire
Update the fire flag on the bow when using fire arrows and aiming, so they can work to scare wolves away
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