branchrust_reboot/main/ai_wolf_iterationcancel

490 Commits over 153 Days - 0.13cph!

50 Days Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
50 Days Ago
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51 Days Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
51 Days Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
51 Days Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
51 Days Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
51 Days Ago
Hook remaining wolf idles
51 Days Ago
Make sure state and transitions are always deep copying internal lists
51 Days Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
51 Days Ago
Fix wolves sliding when waking up
51 Days Ago
When wolf braking too abruptly
51 Days Ago
Tick steering manually from serverMgr instead of unity's update
51 Days Ago
Fix typo in time warning comment
51 Days Ago
Remove hardcoded speed values
51 Days Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
52 Days Ago
Undo accidental change to procedural map
52 Days Ago
Make wolves more accurately align with food when eating
52 Days Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
52 Days Ago
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52 Days Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
52 Days Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
53 Days Ago
Instead of declaring multiple overloads for a method to allow a variable number of parameters, use optional parameters
53 Days Ago
Temporarily prevent wolves from hunting scientists until we update their AI
53 Days Ago
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53 Days Ago
Fix wolf mesh not being culled on client when occluded
53 Days Ago
Fix wolves not stopping when ai.move is set to false while the server is running
54 Days Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
54 Days Ago
Fire fire blocking the wolves unreachable behaviour from triggering
54 Days Ago
Reduces wolf odds of trying to resist fire
54 Days Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
54 Days Ago
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54 Days Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
54 Days Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
54 Days Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
54 Days Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
54 Days Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
56 Days Ago
Fix wolf chasing its own tail
56 Days Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
56 Days Ago
Fix NRE
57 Days Ago
Fix wolf slowing down before jumping on foundation
58 Days Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
58 Days Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
58 Days Ago
Expose convar for wolf max per frame budget
59 Days Ago
Fux compile errors
59 Days Ago
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59 Days Ago
Make wolf foundation jump more consistent
2 Months Ago
Add new anims to wolf
2 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
2 Months Ago
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2 Months Ago
Refactor wolf fsm to be easier to maintain and extend