branchrust_reboot/main/attachment_charmscancel

126 Commits over 243 Days - 0.02cph!

3 Months Ago
Merge from main
3 Months Ago
more folder cleanup
3 Months Ago
tidied up charms folde a little, added new sequential steam ids
3 Months Ago
merge from main
4 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
4 Months Ago
Merge from main
5 Months Ago
Icon commit pt 2
5 Months Ago
Icon commit pt 1
5 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
5 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
5 Months Ago
Merge from main
7 Months Ago
ak charm anchor position tweak
7 Months Ago
mp5 charm setup
7 Months Ago
Updated charm list
7 Months Ago
AK charm setup
7 Months Ago
backpack charm texture updates
7 Months Ago
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7 Months Ago
fuzz tweaks
7 Months Ago
temp playground.charms scene
7 Months Ago
Backpack charms
7 Months Ago
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7 Months Ago
AccessoryManager prefab wip implementation
7 Months Ago
merge from main
7 Months Ago
Frogboot charm art assets & prefab setup
8 Months Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
8 Months Ago
Baseline from hackweek prototype