branchrust_reboot/main/attachment_charmscancel

128 Commits over 243 Days - 0.02cph!

7 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
7 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
7 Months Ago
Merge from main
7 Months Ago
more folder cleanup
7 Months Ago
tidied up charms folde a little, added new sequential steam ids
8 Months Ago
merge from main
8 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
8 Months Ago
Merge from main
9 Months Ago
Icon commit pt 2
9 Months Ago
Icon commit pt 1
9 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
9 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
9 Months Ago
Merge from main
11 Months Ago
ak charm anchor position tweak
11 Months Ago
mp5 charm setup
11 Months Ago
Updated charm list
11 Months Ago
AK charm setup
11 Months Ago
backpack charm texture updates
11 Months Ago
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11 Months Ago
fuzz tweaks
11 Months Ago
temp playground.charms scene
11 Months Ago
Backpack charms
11 Months Ago
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11 Months Ago
AccessoryManager prefab wip implementation
11 Months Ago
merge from main
11 Months Ago
Frogboot charm art assets & prefab setup
12 Months Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
12 Months Ago
Baseline from hackweek prototype