branchrust_reboot/main/attachment_charmscancel
128 Commits over 243 Days - 0.02cph!
Add skin ownership check
Mark all accessories as unlocked by instruments dlc for testing
FreeCraft editor option now makes the craft button in the UI always enabled
Attachments are now stored with the item (like a skin) so they travel with the item
tidied up charms folde a little, added new sequential steam ids
Move all charms to the 20k range temporarily to limit conflicts
Added a placeholder charm selector to the skin selector box in the crafting screen
Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
Convert AccessoryManager into a singleton scriptable object
Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab
Convert spawning processes into GameManager so we can use pooling
Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
ak charm anchor position tweak
backpack charm texture updates
temp playground.charms scene
AccessoryManager prefab wip implementation
Frogboot charm art assets & prefab setup
System uses burst cloth instead of unity physics
Set up generic circle charm with burst cloth
Baseline from hackweek prototype