branchrust_reboot/main/attachment_charmscancel

95 Commits over 212 Days - 0.02cph!

11 Days Ago
Fixed charm picker not working when skins_access was set to 1
15 Days Ago
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15 Days Ago
tertiary prefab variants for all remaining charms
15 Days Ago
set lr300 and blowpipe to pushedout charm
15 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
15 Days Ago
code support for tertiary charm prefab setup
16 Days Ago
blowpipe charm position tweak
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
blowpipe charm position changes
16 Days Ago
set attachment anchor on C4 HeldEntity prefab
16 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
17 Days Ago
merge from main
17 Days Ago
Merge from main
22 Days Ago
krieg chainsword better charm positon
23 Days Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
23 Days Ago
Codegen
23 Days Ago
merge from main
28 Days Ago
charm position tweaks
29 Days Ago
merge from main
29 Days Ago
set useFlatBackCharm on viewmodels that need it
29 Days Ago
setup flatback variants for some other larger charms
29 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
30 Days Ago
merge from main
30 Days Ago
post-merge compile fix
30 Days Ago
merge from main
31 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
31 Days Ago
custom editor for attachments to help joint config
31 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
32 Days Ago
merge from main
33 Days Ago
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35 Days Ago
merge from main
38 Days Ago
Removed example charms from accessory manager
38 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
38 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
38 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
39 Days Ago
codegen
39 Days Ago
merge from main
54 Days Ago
merge from main
2 Months Ago
Added a button to clear the current attachment
2 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Months Ago
Update attachment visibility if player changes perspective
2 Months Ago
set most weapons to 0.75 charm scale
2 Months Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
2 Months Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
2 Months Ago
Merge from main
2 Months Ago
moer charm attachment points
2 Months Ago
lots more charm attachment points
2 Months Ago
a lot more weapons charm setup