branchrust_reboot/main/attachment_charmscancel

124 Commits over 243 Days - 0.02cph!

3 Months Ago
charm position tweaks
3 Months Ago
merge from main
3 Months Ago
set useFlatBackCharm on viewmodels that need it
3 Months Ago
setup flatback variants for some other larger charms
3 Months Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Months Ago
merge from main
3 Months Ago
post-merge compile fix
3 Months Ago
merge from main
3 Months Ago
setup AK to use flatback charms, setup backpack with flatback variant
3 Months Ago
custom editor for attachments to help joint config
3 Months Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Removed example charms from accessory manager
3 Months Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
3 Months Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
3 Months Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
3 Months Ago
codegen
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Added a button to clear the current attachment
4 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
4 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
4 Months Ago
Update attachment visibility if player changes perspective
4 Months Ago
set most weapons to 0.75 charm scale
4 Months Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
4 Months Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
4 Months Ago
Merge from main
4 Months Ago
moer charm attachment points
4 Months Ago
lots more charm attachment points
4 Months Ago
a lot more weapons charm setup
4 Months Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
4 Months Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
4 Months Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
5 Months Ago
Make charms field private on viewmodel
5 Months Ago
Adjust grid on full screen dialog
5 Months Ago
Load fix Fix escape not closing attachment screen
5 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
5 Months Ago
Unsaved 3p rotator changes
5 Months Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
5 Months Ago
updated charms ids and updated skins list
5 Months Ago
more charms folder tidy
5 Months Ago
Added a super simple 3rd person rotation component for attachments
5 Months Ago
Cull the third person attachment at 10m
5 Months Ago
Convert remaining attachments to prefab variants
5 Months Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
5 Months Ago
merge from main
5 Months Ago
Add a temp Change attachment button in the inventory
5 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
5 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item