branchrust_reboot/main/attachment_charmscancel

95 Commits over 212 Days - 0.02cph!

2 Months Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
2 Months Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
2 Months Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
2 Months Ago
Make charms field private on viewmodel
2 Months Ago
Adjust grid on full screen dialog
2 Months Ago
Load fix Fix escape not closing attachment screen
2 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
2 Months Ago
Unsaved 3p rotator changes
2 Months Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
2 Months Ago
updated charms ids and updated skins list
2 Months Ago
more charms folder tidy
2 Months Ago
Added a super simple 3rd person rotation component for attachments
2 Months Ago
Cull the third person attachment at 10m
2 Months Ago
Convert remaining attachments to prefab variants
2 Months Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
2 Months Ago
merge from main
3 Months Ago
Add a temp Change attachment button in the inventory
3 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
3 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
3 Months Ago
Merge from main
3 Months Ago
more folder cleanup
3 Months Ago
tidied up charms folde a little, added new sequential steam ids
3 Months Ago
merge from main
3 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
3 Months Ago
Merge from main
4 Months Ago
Icon commit pt 2
4 Months Ago
Icon commit pt 1
4 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
4 Months Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
4 Months Ago
Merge from main
6 Months Ago
ak charm anchor position tweak
6 Months Ago
mp5 charm setup
6 Months Ago
Updated charm list
6 Months Ago
AK charm setup
6 Months Ago
backpack charm texture updates
6 Months Ago
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6 Months Ago
fuzz tweaks
6 Months Ago
temp playground.charms scene
6 Months Ago
Backpack charms
6 Months Ago
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6 Months Ago
AccessoryManager prefab wip implementation
6 Months Ago
merge from main
6 Months Ago
Frogboot charm art assets & prefab setup
7 Months Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
7 Months Ago
Baseline from hackweek prototype