branchrust_reboot/main/automated_testingcancel

248 Commits over 214 Days - 0.05cph!

3 Months Ago
Resolve all of the cases testlist
3 Months Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Fix a chainsaw unscrew-cap sound definition error
3 Months Ago
merge from anim_test
3 Months Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
3 Months Ago
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Fix turret test failing due to weapon default ammo contents
3 Months Ago
merge from main
4 Months Ago
Jukebox collider convex + RW Bar stools disable researchable Dartboard assign place effect manifest + testlist
4 Months Ago
merge from main
4 Months Ago
Better log for the test list step when building the bundles
4 Months Ago
Building the server bundles now exports the test list
4 Months Ago
Fix one more collision issue
4 Months Ago
Fixed prefabs with cursed YAML, failing some tests
4 Months Ago
merge from main
4 Months Ago
Added a safeguard for TestScenario out of range errors
4 Months Ago
Added new collision mesh for problem prefab
4 Months Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected
4 Months Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
4 Months Ago
merge from tree_fence_collision_fix (fixes one more case)
4 Months Ago
Fix 8 collision meshes that import a material
4 Months Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
4 Months Ago
merge from main
4 Months Ago
Fix small backpack broken world model outline Testlist
4 Months Ago
merge from main
4 Months Ago
Fix failing container corpse test for bed testlist
4 Months Ago
merge from main
4 Months Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
4 Months Ago
Fix cooking tests failing for the stove
4 Months Ago
merge from main
5 Months Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
5 Months Ago
merge from main
6 Months Ago
Possibly fix some tests failing
6 Months Ago
Moved server block in TestScenario_RocketSplashDamage
6 Months Ago
Don't catch exceptions in WrapTestAsCoroutine
6 Months Ago
Missed one
6 Months Ago
Editor only codegen, codegen
6 Months Ago
Compile fix
6 Months Ago
testlist
6 Months Ago
merge from main
6 Months Ago
Wire tool tests
6 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
6 Months Ago
Test result stacktraces are now populated correctly with captured errors
6 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
6 Months Ago
merge from automated_testing/raid_recorder
6 Months Ago
merge from main