branchrust_reboot/main/automated_testingcancel
248 Commits over 214 Days - 0.05cph!
Resolve all of the cases
testlist
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
Fix a chainsaw unscrew-cap sound definition error
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground
Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
Fix gas station loot spawn switcher not immortal
Fix pool table and dartboard researchable
Fix a mesh not readable thats used in a particle system in power plant fx
Testlist
Fix turret test failing due to weapon default ammo contents
Jukebox collider convex + RW
Bar stools disable researchable
Dartboard assign place effect
manifest + testlist
Better log for the test list step when building the bundles
Building the server bundles now exports the test list
Fix one more collision issue
Fixed prefabs with cursed YAML, failing some tests
Added a safeguard for TestScenario out of range errors
Added new collision mesh for problem prefab
New automated test checking all Gibbable components for mesh colliders that are missing RW
All pass as expected
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
merge from tree_fence_collision_fix (fixes one more case)
Fix 8 collision meshes that import a material
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds)
Found 10 cases of this issue across the project, confirmed ingame they have collision issues
Fix small backpack broken world model outline
Testlist
Fix failing container corpse test for bed
testlist
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch)
testlist
Fix cooking tests failing for the stove
Fix new mountable tests having the "Deployables" category, breaking deployable tests
Minor cleanup, testlist
Possibly fix some tests failing
Moved server block in TestScenario_RocketSplashDamage
Don't catch exceptions in WrapTestAsCoroutine
Editor only codegen, codegen
Fixed ParameterDisplayName not being populated correctly in test resutls
Test result stacktraces are now populated correctly with captured errors
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
merge from automated_testing/raid_recorder