branchrust_reboot/main/base_decor_DLCcancel
328 Commits over 61 Days - 0.22cph!
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed mirror reflection color buffer format to compact HDR
Fixed a few objects not reflecting on mirror (e.g. cliffs)
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
removed confusing additional skinning knife prefabs
rail road planter icon rerender
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
fixed deploying box ontop of storage barrel
Fixed some objects not receiving shadows on mirror reflection
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Fixed shadows missing on Shadow Quality = 1
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Fixed wanted poster sketch NRE and not re-appearing after being out of client range
Layouts for poster2 and 3.
SketchOverlay mask changes.
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
Fixed mirror PlanarReflectionCamera NRE
Fixed mirror not reflecting player in standalone
Set skinning knife up for all weapon racks.
Skinning knife T1
Skinning knife no longer default
Skinning knife crafting cost pass
rocking chair 2 extra variants
pushed the paint color to a mask to allow different colors
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
Mirror pickup
Mirror no longer default and requires DLC to unlock
Mirror damage setup
Mirror crafting setup
Disallow bathtub and minecart planters placement under half hight floors
Minor rail road planter fixes:
-Adjust prevent building volume to match regular planter exactly
-Moved colliders out of the art root, as that only exsits on the cilent
-Fixed incorrect repair target
-Fixed incorrect item icon
-Auto assigned box gibs
-Put colliders on Deployable layer
Compile fix, don't save headshot locally
Adjust wanted poster positioning
The torch holder now emits the same amount of light regardless of what torch is inserted into it
Involved prefab changes to all torches
Increase torch holder deploy height again
Fixed inventory player model not resuming animations after a headshot is taken
Fixed duplicated sketches across deferred mesh decals
Show nametag on large trophy
Show translated animal name on trophy
Show count of trophy on the name tag
Fixed some scientist submit issues
Fixed poster sketch tinted red
Fixed server not loading wanted posters
Show all contacts in the wanted poster popup, not just contacts marked hostile
Reapply right foot ik curve to kick anim
Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay)
Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
railrod planter icon, rebuilt manifest
Added nameplate to huntingtrophylarge
Fixed planter pickups - can we fix it? yes we can
reduced push gesture delay
Updated Rail Road Planter Colliders
fixed stacking deployables on top of storage barrel
Fixed wanted poster sketch rendering
Setup Rail Road Planter as a Deployable and Planter
Setup Rail Road Planter LODS and GIBS