branchrust_reboot/main/bc_better_scalingcancel

11 Commits over 0 Days - Infinitycph!

59 Days Ago
frontier hazmat warning spam fix
59 Days Ago
fixed frontier hazmat skin constraint setup on right side
59 Days Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
59 Days Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
59 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
2 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
2 Months Ago
assign proper scaling root to spawned charms in skin viewer
2 Months Ago
merge from main
2 Months Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable