branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

1 Year Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
1 Year Ago
Missed files
1 Year Ago
Fixed info and loot panel issues
1 Year Ago
Fixed weird colour issue on panel
1 Year Ago
Added some tooltips to hive info
1 Year Ago
Added tooltips
1 Year Ago
Further panel adjustments
1 Year Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
1 Year Ago
Beehive Updated textures
1 Year Ago
- Missed file settings - Lootpanel changes
1 Year Ago
Some minor optimisation to Tree addition spawning
1 Year Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
1 Year Ago
Material Update Beehive
1 Year Ago
- Setup proper despawn rarities - Remove from loot tables
1 Year Ago
cookingv2 -> bees
1 Year Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
cookingv2 -> bees
1 Year Ago
Reduced cook time to 1 second
1 Year Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
1 Year Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
1 Year Ago
- Changed honeycomb stack size to 100 - Removed logs
1 Year Ago
Trees call combat entity die on tree destruction rather than kill
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Missing files
1 Year Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
cookingv2 -> bees
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
main -> bees
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
missing .mat
1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names