branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

39 Days Ago
Missed files
39 Days Ago
Fixed info and loot panel issues
39 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
39 Days Ago
Fixed weird colour issue on panel
39 Days Ago
Added some tooltips to hive info
39 Days Ago
Added tooltips
39 Days Ago
Further panel adjustments
39 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
39 Days Ago
Beehive Updated textures
39 Days Ago
- Missed file settings - Lootpanel changes
39 Days Ago
Some minor optimisation to Tree addition spawning
39 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
39 Days Ago
Material Update Beehive
39 Days Ago
- Setup proper despawn rarities - Remove from loot tables
39 Days Ago
cookingv2 -> bees
42 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
42 Days Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
42 Days Ago
cookingv2 -> bees
44 Days Ago
Reduced cook time to 1 second
44 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
44 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
44 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
44 Days Ago
Trees call combat entity die on tree destruction rather than kill
44 Days Ago
hackweek_swarms -> bees
48 Days Ago
Missing files
48 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
49 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
49 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
49 Days Ago
cookingv2 -> bees
50 Days Ago
Beehive now stings you if you take honeycomb
50 Days Ago
cookingv2 -> bees
51 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
51 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
51 Days Ago
Fixed incorrect Lootpanel phrases
51 Days Ago
Bee swarm scale effects with springs
51 Days Ago
Integrate my item mod swap changes with jakes
51 Days Ago
cookingv2 -> bees (merge conflicts)
51 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
51 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
52 Days Ago
main -> bees
56 Days Ago
Missing files
56 Days Ago
- Huge simplification of bee generation - Depends on Nucleus now
56 Days Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
56 Days Ago
missing .mat
56 Days Ago
missing texture
56 Days Ago
honeynuclei world model LODS materials and textures
56 Days Ago
- Changed honey jar sounds - Nuclei item cleanup
56 Days Ago
New honey jar icon
56 Days Ago
Missing files
56 Days Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names