branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

10 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
10 Months Ago
Missed files
10 Months Ago
Fixed info and loot panel issues
10 Months Ago
Fixed weird colour issue on panel
10 Months Ago
Added some tooltips to hive info
10 Months Ago
Added tooltips
10 Months Ago
Further panel adjustments
10 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
10 Months Ago
Beehive Updated textures
10 Months Ago
- Missed file settings - Lootpanel changes
10 Months Ago
Some minor optimisation to Tree addition spawning
10 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
10 Months Ago
Material Update Beehive
10 Months Ago
- Setup proper despawn rarities - Remove from loot tables
10 Months Ago
cookingv2 -> bees
10 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
10 Months Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
10 Months Ago
cookingv2 -> bees
10 Months Ago
Reduced cook time to 1 second
10 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
10 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
10 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
10 Months Ago
Trees call combat entity die on tree destruction rather than kill
10 Months Ago
hackweek_swarms -> bees
11 Months Ago
Missing files
11 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
11 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
11 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
11 Months Ago
cookingv2 -> bees
11 Months Ago
Beehive now stings you if you take honeycomb
11 Months Ago
cookingv2 -> bees
11 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
11 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
11 Months Ago
Fixed incorrect Lootpanel phrases
11 Months Ago
Bee swarm scale effects with springs
11 Months Ago
Integrate my item mod swap changes with jakes
11 Months Ago
cookingv2 -> bees (merge conflicts)
11 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
11 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
11 Months Ago
main -> bees
11 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
11 Months Ago
Missing files
11 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
11 Months Ago
missing .mat
11 Months Ago
missing texture
11 Months Ago
honeynuclei world model LODS materials and textures
11 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
11 Months Ago
New honey jar icon
11 Months Ago
Missing files
11 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names