branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

7 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
7 Months Ago
Missed files
7 Months Ago
Fixed info and loot panel issues
7 Months Ago
Fixed weird colour issue on panel
7 Months Ago
Added some tooltips to hive info
7 Months Ago
Added tooltips
7 Months Ago
Further panel adjustments
7 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
7 Months Ago
Beehive Updated textures
7 Months Ago
- Missed file settings - Lootpanel changes
7 Months Ago
Some minor optimisation to Tree addition spawning
7 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
7 Months Ago
Material Update Beehive
7 Months Ago
- Setup proper despawn rarities - Remove from loot tables
7 Months Ago
cookingv2 -> bees
7 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
7 Months Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
7 Months Ago
cookingv2 -> bees
7 Months Ago
Reduced cook time to 1 second
7 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
7 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
7 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
7 Months Ago
Trees call combat entity die on tree destruction rather than kill
7 Months Ago
hackweek_swarms -> bees
7 Months Ago
Missing files
7 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
7 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
7 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
7 Months Ago
cookingv2 -> bees
7 Months Ago
Beehive now stings you if you take honeycomb
7 Months Ago
cookingv2 -> bees
7 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
7 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
7 Months Ago
Fixed incorrect Lootpanel phrases
7 Months Ago
Bee swarm scale effects with springs
7 Months Ago
Integrate my item mod swap changes with jakes
7 Months Ago
cookingv2 -> bees (merge conflicts)
7 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
7 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
8 Months Ago
main -> bees
8 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
8 Months Ago
Missing files
8 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
8 Months Ago
missing .mat
8 Months Ago
missing texture
8 Months Ago
honeynuclei world model LODS materials and textures
8 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
8 Months Ago
New honey jar icon
8 Months Ago
Missing files
8 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names