branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

12 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
12 Months Ago
Missed files
12 Months Ago
Fixed info and loot panel issues
12 Months Ago
Fixed weird colour issue on panel
12 Months Ago
Added some tooltips to hive info
1 Year Ago
Added tooltips
1 Year Ago
Further panel adjustments
1 Year Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
1 Year Ago
Beehive Updated textures
1 Year Ago
- Missed file settings - Lootpanel changes
1 Year Ago
Some minor optimisation to Tree addition spawning
1 Year Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
1 Year Ago
Material Update Beehive
1 Year Ago
- Setup proper despawn rarities - Remove from loot tables
1 Year Ago
cookingv2 -> bees
1 Year Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
1 Year Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
1 Year Ago
cookingv2 -> bees
1 Year Ago
Reduced cook time to 1 second
1 Year Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
1 Year Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
1 Year Ago
- Changed honeycomb stack size to 100 - Removed logs
1 Year Ago
Trees call combat entity die on tree destruction rather than kill
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Missing files
1 Year Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
cookingv2 -> bees
1 Year Ago
Beehive now stings you if you take honeycomb
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
1 Year Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
1 Year Ago
Fixed incorrect Lootpanel phrases
1 Year Ago
Bee swarm scale effects with springs
1 Year Ago
Integrate my item mod swap changes with jakes
1 Year Ago
cookingv2 -> bees (merge conflicts)
1 Year Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
main -> bees
1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
missing .mat
1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names