branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

12 Months Ago
Merge from crafting_update
12 Months Ago
Can no longer place deployed beehive in water
12 Months Ago
Increased cull range on natural beehive
12 Months Ago
Merge from bees/nucleus_fix
12 Months Ago
compile error
12 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
12 Months Ago
Bees now die in the smoke of a smoke grenade
12 Months Ago
Bee grenade base crafting pass
12 Months Ago
Fixed bee grenade viewmodel scale
12 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
12 Months Ago
Force network update when heat source changes
12 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
12 Months Ago
Setup Beehive item filters
12 Months Ago
Ensure deployed beehive can handle having a full inventory properly
12 Months Ago
Can no longer deploy things on placed hive
12 Months Ago
Increase natural beehive bounds padding
12 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
12 Months Ago
Rebalanced some hive growth rates
12 Months Ago
- Item changes - Can feed honeycomb to chickens
12 Months Ago
bee_grenade2 -> bees
12 Months Ago
bee_grenade2 -> bees
12 Months Ago
crafting_update -> bees
12 Months Ago
Show nucleus grades on hover
12 Months Ago
Radwater now destroys the nucleus inside beehives
12 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
12 Months Ago
Updated honeycomb description
12 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
12 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
12 Months Ago
crafting_update -> bees
12 Months Ago
Refined Egress Behaviour
12 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
12 Months Ago
Rebalanced temperature on hives
12 Months Ago
Changed loot panel title again
12 Months Ago
Beeswarm culling changes
12 Months Ago
deployed Beehive new collider and prevent building volume
12 Months Ago
Bound new SSS profile to natural beehive.
12 Months Ago
Swapped protobufer index to try and avoid conflicts
12 Months Ago
Fixed overly large not in sphere check on deployable hive
12 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
12 Months Ago
Cull natural beehive particles at distance
12 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
12 Months Ago
Dont share the same tokens as the tooltips
12 Months Ago
Texture optimization.
12 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
12 Months Ago
Fix bee hives spawning at in correct locations on oak_b
12 Months Ago
Wire in new bee particle force field system
12 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
12 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
12 Months Ago
Beeswarm FX with notes.
12 Months Ago
Beehive texture size / mat setting optimization.