branchrust_reboot/main/beescancel
219 Commits over 59 Days - 0.15cph!
Merge from crafting_update
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3)
Bee grenade now uses new swarms
Bees now die in the smoke of a smoke grenade
Bee grenade base crafting pass
Fixed bee grenade viewmodel scale
- Setup open/close sounds for deployed hive
- Change deployment sound to boxes
Force network update when heat source changes
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
Setup Beehive item filters
Ensure deployed beehive can handle having a full inventory properly
Can no longer deploy things on placed hive
Increase natural beehive bounds padding
- FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
Rebalanced some hive growth rates
- Item changes
- Can feed honeycomb to chickens
Show nucleus grades on hover
Radwater now destroys the nucleus inside beehives
Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
Updated honeycomb description
Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
- Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
Reworked how BeeSwarm works:
- Can now be set on fire
- Slowed it down
- Optimistaions and changes
Rebalanced temperature on hives
Changed loot panel title again
deployed Beehive new collider and prevent building volume
Bound new SSS profile to natural beehive.
Swapped protobufer index to try and avoid conflicts
Fixed overly large not in sphere check on deployable hive
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Cull natural beehive particles at distance
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips
Stop natural beehives from running save. Just let the tree manage them on init
Fix bee hives spawning at in correct locations on oak_b
Wire in new bee particle force field system
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token