branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

7 Months Ago
Merge from crafting_update
7 Months Ago
Can no longer place deployed beehive in water
7 Months Ago
Increased cull range on natural beehive
7 Months Ago
Merge from bees/nucleus_fix
7 Months Ago
compile error
7 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
7 Months Ago
Bees now die in the smoke of a smoke grenade
7 Months Ago
Bee grenade base crafting pass
7 Months Ago
Fixed bee grenade viewmodel scale
7 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
7 Months Ago
Force network update when heat source changes
7 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
7 Months Ago
Setup Beehive item filters
7 Months Ago
Ensure deployed beehive can handle having a full inventory properly
7 Months Ago
Can no longer deploy things on placed hive
7 Months Ago
Increase natural beehive bounds padding
7 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
7 Months Ago
Rebalanced some hive growth rates
7 Months Ago
- Item changes - Can feed honeycomb to chickens
7 Months Ago
bee_grenade2 -> bees
7 Months Ago
bee_grenade2 -> bees
7 Months Ago
crafting_update -> bees
7 Months Ago
Show nucleus grades on hover
7 Months Ago
Radwater now destroys the nucleus inside beehives
7 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
7 Months Ago
Updated honeycomb description
7 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
7 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
7 Months Ago
crafting_update -> bees
7 Months Ago
Refined Egress Behaviour
7 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
7 Months Ago
Rebalanced temperature on hives
7 Months Ago
Changed loot panel title again
7 Months Ago
Beeswarm culling changes
7 Months Ago
deployed Beehive new collider and prevent building volume
7 Months Ago
Bound new SSS profile to natural beehive.
7 Months Ago
Swapped protobufer index to try and avoid conflicts
7 Months Ago
Fixed overly large not in sphere check on deployable hive
7 Months Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
7 Months Ago
Cull natural beehive particles at distance
7 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
7 Months Ago
Dont share the same tokens as the tooltips
7 Months Ago
Texture optimization.
7 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
7 Months Ago
Fix bee hives spawning at in correct locations on oak_b
7 Months Ago
Wire in new bee particle force field system
7 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
7 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
7 Months Ago
Beeswarm FX with notes.
7 Months Ago
Beehive texture size / mat setting optimization.