branchrust_reboot/main/beescancel

122 Commits over 31 Days - 0.16cph!

5 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
5 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
5 Days Ago
Fixed beehive not generating honeycomb
5 Days Ago
Missed files
5 Days Ago
Fixed info and loot panel issues
5 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
5 Days Ago
Fixed weird colour issue on panel
5 Days Ago
Added some tooltips to hive info
5 Days Ago
Added tooltips
5 Days Ago
Further panel adjustments
5 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
5 Days Ago
Beehive Updated textures
5 Days Ago
- Missed file settings - Lootpanel changes
5 Days Ago
Some minor optimisation to Tree addition spawning
5 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
5 Days Ago
Material Update Beehive
5 Days Ago
- Setup proper despawn rarities - Remove from loot tables
5 Days Ago
cookingv2 -> bees
8 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
8 Days Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
8 Days Ago
cookingv2 -> bees
10 Days Ago
Reduced cook time to 1 second
10 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
10 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
10 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
10 Days Ago
Trees call combat entity die on tree destruction rather than kill
10 Days Ago
hackweek_swarms -> bees
14 Days Ago
Missing files
14 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
15 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
15 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
15 Days Ago
cookingv2 -> bees
16 Days Ago
Beehive now stings you if you take honeycomb
16 Days Ago
cookingv2 -> bees
17 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
17 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
17 Days Ago
Fixed incorrect Lootpanel phrases
17 Days Ago
Bee swarm scale effects with springs
17 Days Ago
Integrate my item mod swap changes with jakes
17 Days Ago
cookingv2 -> bees (merge conflicts)
17 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
18 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
18 Days Ago
main -> bees
22 Days Ago
Missing files
22 Days Ago
- Huge simplification of bee generation - Depends on Nucleus now
22 Days Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
22 Days Ago
missing .mat
22 Days Ago
missing texture
22 Days Ago
honeynuclei world model LODS materials and textures
22 Days Ago
- Changed honey jar sounds - Nuclei item cleanup