branchrust_reboot/main/beescancel
122 Commits over 31 Days - 0.16cph!
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
- Make 1 honeycomb every 5 minutes
- Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster
- Another balancing pass on XP
Fixed beehive not generating honeycomb
Fixed info and loot panel issues
- Made fancy display showing current xp of nucleus and xp required for the next level up
Fixed weird colour issue on panel
Added some tooltips to hive info
Further panel adjustments
- New deployed beehive lootpanel (wip)
- New icons
- New stats (not linked up)
- Use input and output grids
- Missed file settings
- Lootpanel changes
Some minor optimisation to Tree addition spawning
- Proper deployed beehive guide mesh
- Proper deployed beehive item icon
- Setup proper despawn rarities
- Remove from loot tables
Can now sell honey to Bandit Camp (same idea as fertilizer)
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
Reduced cook time to 1 second
- Prefab cleanup (split client + server nicely)
- Add temporary bee buzzing sounds to beehives, natural hives and swarms
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
- Changed honeycomb stack size to 100
- Removed logs
Trees call combat entity die on tree destruction rather than kill
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3)
- Increase a Nucleus's XP when honeycomb is created
- Swapped Nucleus to use ItemMod
- Created Nucleus Information Panel
- Display Raw Nucleus XP if it has any
- Comments added to Tree Entity changes
- Lootpanel added to GameUI
- 100% chance for natural beehive to spawn on oak_c (just for testing)
- Honeycomb worldmodel fixes
- Added ability to change tree additive rotation
- Better handling on death of the tree
- Natural hive drops two sets of honeycomb
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
Beehive now stings you if you take honeycomb
- Nucleus amount type set to genetics
- Natural Beehive changes
- Honeycomb changes
- Adjust deployed hive volumes
- Swapped to a flags approach
- Set max inventory size to 7 to sort the last greyed out icon
Fixed incorrect Lootpanel phrases
Bee swarm scale effects with springs
Integrate my item mod swap changes with jakes
cookingv2 -> bees (merge conflicts)
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
- Profile socket mod inside, i'm going to be using it a lot
- Natural beehive file cleanup
- Huge simplification of bee generation
- Depends on Nucleus now
- Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
honeynuclei
world model LODS materials and textures
- Changed honey jar sounds
- Nuclei item cleanup