branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

35 Days Ago
Beehive texture size / mat setting optimization.
35 Days Ago
Fix poolable error on natural beehive
35 Days Ago
Greatly extended natural beehive hitbox
35 Days Ago
TreeEntity addition now properly supports poolable entities
35 Days Ago
Increased bee network tick. Will look at bringing this back down before release
35 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
35 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
35 Days Ago
Changed some grading values
36 Days Ago
Buff bandit scrap exchange
36 Days Ago
Fixed NRE on beeswarm validate target
36 Days Ago
Setup honey consumable values
36 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
36 Days Ago
Bee atlas files.
36 Days Ago
Added a bee swarm ai specific convar to disable them
36 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
36 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
36 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
36 Days Ago
Setup Beeswarm death screen info
36 Days Ago
Ensure beehive natural colliders are synced up across client + server
36 Days Ago
Fixed weird natural hive placement on oak_e
36 Days Ago
Fixed some collision issues with the natural beehive
36 Days Ago
Natural Beehives should spawn on oak_e
36 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
37 Days Ago
Reduce update rate when looking in a box
37 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
38 Days Ago
- Beehive trigger fix - More material changes
38 Days Ago
More circular test bee particles
38 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
38 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
38 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
38 Days Ago
beehive LODs, gibs, guidemesh
38 Days Ago
Fixed natural beehive not being hittable
38 Days Ago
Fix pooling error on Natural Hives
38 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
38 Days Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
38 Days Ago
Temp eyes NRE fix
38 Days Ago
Fixed wrong XP settings
38 Days Ago
Fix broken nucleus grades
38 Days Ago
Compile fixes
38 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
38 Days Ago
Fixed Beehive inside/outside check
38 Days Ago
Pickup NRE
38 Days Ago
Placeholder beehive crafting costs
38 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
38 Days Ago
bee_grenade -> bees
38 Days Ago
Better natural beehive collider
38 Days Ago
Missing files: New Damage type
38 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
39 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
39 Days Ago
Fixed beehive not generating honeycomb