branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

7 Months Ago
Beeswarm progress.
7 Months Ago
Fix poolable error on natural beehive
7 Months Ago
Greatly extended natural beehive hitbox
7 Months Ago
TreeEntity addition now properly supports poolable entities
7 Months Ago
Increased bee network tick. Will look at bringing this back down before release
7 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
7 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
7 Months Ago
Changed some grading values
7 Months Ago
Buff bandit scrap exchange
7 Months Ago
Fixed NRE on beeswarm validate target
7 Months Ago
Setup honey consumable values
7 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
7 Months Ago
Bee atlas files.
7 Months Ago
Added a bee swarm ai specific convar to disable them
7 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
7 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
7 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
7 Months Ago
Setup Beeswarm death screen info
7 Months Ago
Ensure beehive natural colliders are synced up across client + server
7 Months Ago
Fixed weird natural hive placement on oak_e
7 Months Ago
Fixed some collision issues with the natural beehive
7 Months Ago
Natural Beehives should spawn on oak_e
7 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
7 Months Ago
Reduce update rate when looking in a box
7 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
7 Months Ago
- Beehive trigger fix - More material changes
7 Months Ago
More circular test bee particles
7 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
7 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
7 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
7 Months Ago
beehive LODs, gibs, guidemesh
7 Months Ago
Fixed natural beehive not being hittable
7 Months Ago
Fix pooling error on Natural Hives
7 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
7 Months Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
7 Months Ago
Temp eyes NRE fix
7 Months Ago
Fixed wrong XP settings
7 Months Ago
Fix broken nucleus grades
7 Months Ago
Compile fixes
7 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
7 Months Ago
Fixed Beehive inside/outside check
7 Months Ago
Pickup NRE
7 Months Ago
Placeholder beehive crafting costs
7 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
7 Months Ago
bee_grenade -> bees
7 Months Ago
Better natural beehive collider
7 Months Ago
Missing files: New Damage type
7 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
7 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
7 Months Ago
Fixed beehive not generating honeycomb