branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

12 Months Ago
Beeswarm progress.
12 Months Ago
Fix poolable error on natural beehive
12 Months Ago
Greatly extended natural beehive hitbox
12 Months Ago
TreeEntity addition now properly supports poolable entities
12 Months Ago
Increased bee network tick. Will look at bringing this back down before release
12 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
12 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
12 Months Ago
Changed some grading values
12 Months Ago
Buff bandit scrap exchange
12 Months Ago
Fixed NRE on beeswarm validate target
12 Months Ago
Setup honey consumable values
12 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
12 Months Ago
Bee atlas files.
12 Months Ago
Added a bee swarm ai specific convar to disable them
12 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
12 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
12 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
12 Months Ago
Setup Beeswarm death screen info
12 Months Ago
Ensure beehive natural colliders are synced up across client + server
12 Months Ago
Fixed weird natural hive placement on oak_e
12 Months Ago
Fixed some collision issues with the natural beehive
12 Months Ago
Natural Beehives should spawn on oak_e
12 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
12 Months Ago
Reduce update rate when looking in a box
12 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
12 Months Ago
- Beehive trigger fix - More material changes
12 Months Ago
More circular test bee particles
12 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
12 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
12 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
12 Months Ago
beehive LODs, gibs, guidemesh
12 Months Ago
Fixed natural beehive not being hittable
12 Months Ago
Fix pooling error on Natural Hives
12 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
12 Months Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
12 Months Ago
Temp eyes NRE fix
12 Months Ago
Fixed wrong XP settings
12 Months Ago
Fix broken nucleus grades
12 Months Ago
Compile fixes
12 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
12 Months Ago
Fixed Beehive inside/outside check
12 Months Ago
Pickup NRE
12 Months Ago
Placeholder beehive crafting costs
12 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
12 Months Ago
bee_grenade -> bees
12 Months Ago
Better natural beehive collider
12 Months Ago
Missing files: New Damage type
12 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
12 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
12 Months Ago
Fixed beehive not generating honeycomb