branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

11 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
11 Months Ago
Added nuclei prefab Moved beehive natural path
12 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
12 Months Ago
cookingv2 -> bees
12 Months Ago
cookingv2 -> bees
12 Months Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
12 Months Ago
Blockout position update
12 Months Ago
Beehive Blockout Update
12 Months Ago
cookingv2 -> bees
12 Months Ago
Added walking bee model, textures and materials
12 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
12 Months Ago
Angry bee swarm experiments
12 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
12 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
12 Months Ago
Swapped beehive prefab over to using new blockout
12 Months Ago
main -> bees
12 Months Ago
- Basic blockout for beehive
12 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
12 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside