branchrust_reboot/main/beescancel

219 Commits over 59 Days - 0.15cph!

1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
Added nuclei prefab Moved beehive natural path
1 Year Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
1 Year Ago
cookingv2 -> bees
1 Year Ago
cookingv2 -> bees
1 Year Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
1 Year Ago
Blockout position update
1 Year Ago
Beehive Blockout Update
1 Year Ago
cookingv2 -> bees
1 Year Ago
Added walking bee model, textures and materials
1 Year Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
1 Year Ago
Angry bee swarm experiments
1 Year Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
1 Year Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
1 Year Ago
Swapped beehive prefab over to using new blockout
1 Year Ago
main -> bees
1 Year Ago
- Basic blockout for beehive
1 Year Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
1 Year Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside