branchrust_reboot/main/beescancel
219 Commits over 59 Days - 0.15cph!
- Cleanup item ItemModSwap
- Added support for weighting, can make one item more/less likely to drop
Added nuclei prefab
Moved beehive natural path
- Added honeycomb image + world model (just using natural hive for it)
- Added jar of image item, image + world model
- added new flying bee model, texture and material.
- updated walking bee material and textures
- added walking bee VM
Added walking bee model, textures and materials
- Added natural beehive (drops honeycomb)
- Honeycomb description
- Manifest
Angry bee swarm experiments
- Code cleanup
- Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
- Added honeycomb
- Beehive now stores items (honeyomb)
- Beehives generate more honeycomb the more bees are inside
- Bee's wont generate unless theres some initial honeycomb inside the hive
Swapped beehive prefab over to using new blockout
- Basic blockout for beehive
- Adjust optimal temperature values
- Bees now make honey relative to population (stored in ml)
- Logs
- Create beehive deployable
- Bee population increases fast relative to its existing population
- Bee growth rate is affected by temperature, too cold or too warm then no growth
- Bee growth rate is affected by being inside or outside