branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

4 Years Ago
[D11] + Couple of more tweaks
4 Years Ago
[D11] LOD tweaks to launch site assets
4 Years Ago
[D11] Tugboat LOD Distance
4 Years Ago
[D11] Substation LOD Distances
4 Years Ago
[D11] Washing Machine distance checks
4 Years Ago
[D11] LOD Distances on misc items.
4 Years Ago
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
4 Years Ago
[D11] Bus Stop LOD Distances
4 Years Ago
[D11] LOD distance tweaks to assets in launch site
4 Years Ago
[D11] + Issue 3159 - Broken Wind Turbine - Fix
4 Years Ago
[D11] +Trainyard LOD's tweaked
4 Years Ago
[D11] + Lighthouse LOD's tweaked
4 Years Ago
[D11] LOD distance tweaks to launch site assets
4 Years Ago
[D11] Clothing LOD Updates.
4 Years Ago
[D11] Few LOD Tweaks in the Junkyard
4 Years Ago
[D11] + Water_treatment_plants more LOD's tweaked
4 Years Ago
[D11] Fixed Powerplant LOD Distances
4 Years Ago
[D11] Quick tweak to supermarket windows
4 Years Ago
[D11] Roads LOD Distance tweaks
4 Years Ago
[D11] Abandoned Supermarket LOD tweaks
4 Years Ago
[D11] Cacti LOD Update and Fixes
4 Years Ago
[D11] Rowboat + Speedboat LOD distance tweaked
4 Years Ago
[D11] LOD distance tweaks to launch site assets
4 Years Ago
[D11] + Sewer Branch LOD's tweaked
4 Years Ago
[D11] LOD Shadows tweaks to trainyard assets
4 Years Ago
[D11] Fixed Broken Mushroom Cluster
4 Years Ago
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
4 Years Ago
[D11] Mushroom LOD fix and prefab check.
4 Years Ago
[D11] LOD Distance tweaks to train yard assets
4 Years Ago
[D11] + Bandit_Town LOD's tweaked
4 Years Ago
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
4 Years Ago
[D11] LOD distance tweaks to water wells assets
4 Years Ago
[D11] + Bandit_Town LOD's tweaked
4 Years Ago
[D11] Fixed LODs on foundation.steps Metal and Stone
4 Years Ago
[D11] LOD Tweaks Player Built Structures
4 Years Ago
[D11] + Fixed all the issues with the wooden cabins (Missing prefabs, prefabs incorrect transform, materials assigned incorrectly, LOD's not transitioning correctly, etc)
4 Years Ago
[D11] + Bandit_Town a few prefabs tweaked
4 Years Ago
[D11] + Water_treatment_plants remainder of LOD's tweaked
4 Years Ago
[D11] Cave LOD Tweaks
4 Years Ago
[D11] Fixed a bunch of broken prefabs in caves
4 Years Ago
[D11] Rest of the Core Buildables LOD tweaks
4 Years Ago
[D11] Tweaked LOD distances on droppable items
4 Years Ago
[D11] + Water_treatment_plants LOD's tweaked
4 Years Ago
[D11]LODs on clothes
4 Years Ago
[D11] reconnecting unlinked prefabs in the wooden cabins
4 Years Ago
[D11] + Airfield LOD's tweaked
4 Years Ago
[D11] LOD Check Building Core Elements
4 Years Ago
[D11] Tweaked LOD distances on droppable items
4 Years Ago
[D11] Mining Quarries, Military Tunnels, Radtown and Water Treatment Plant SLOD Textures.
4 Years Ago
[D11] Fixed floating verts on few SLODS