branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
6 Years Ago
+ changed lods in depolyables
6 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
6 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
6 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Harbour 2 objects removed/scene to prefab/manifest updated
6 Years Ago
[D11] Updated 4 LODs in compound scene
6 Years Ago
[D11] + Objects removed from Harbour 2/Manifest/Scene to prefab
6 Years Ago
[D11] updated 9 LODs in compound scene
6 Years Ago
[D11] + Harbour removal of objects/manifest/scene to prefab
6 Years Ago
+ Changes to interactable lods
6 Years Ago
[D11] Updated 14 LODs in Compound scene
6 Years Ago
[D11] + Objects removed from Airfield, Compound, Launch Site and Lighthouse. Scene to Prefab and Manifest updated.
6 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
6 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
6 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
6 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
6 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
6 Years Ago
+ changed lods in depolyables
6 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
6 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
6 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
[D11] + Couple of more tweaks
6 Years Ago
[D11] LOD tweaks to launch site assets
6 Years Ago
[D11] Tugboat LOD Distance
6 Years Ago
[D11] Substation LOD Distances
6 Years Ago
[D11] Washing Machine distance checks
6 Years Ago
[D11] LOD Distances on misc items.
6 Years Ago
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
6 Years Ago
[D11] Bus Stop LOD Distances
6 Years Ago
[D11] LOD distance tweaks to assets in launch site
6 Years Ago
[D11] + Issue 3159 - Broken Wind Turbine - Fix
6 Years Ago
[D11] +Trainyard LOD's tweaked
6 Years Ago
[D11] + Lighthouse LOD's tweaked
6 Years Ago
[D11] LOD distance tweaks to launch site assets
6 Years Ago
[D11] Clothing LOD Updates.
6 Years Ago
[D11] Few LOD Tweaks in the Junkyard
6 Years Ago
[D11] + Water_treatment_plants more LOD's tweaked
6 Years Ago
[D11] Fixed Powerplant LOD Distances
6 Years Ago
[D11] Quick tweak to supermarket windows