branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
Glow worms LOD's up to level 2
Fix for mesh cave_gravel_b UV's in LOD2
Crystal LOD's upto LOD3 with vertex colours on final LOD
[D11] Particle system optimisation in Prefabs\Weapons
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
[D11] SLOD for Supermarket
[D11] + Updated game manifest, attempting to fix local server (Josh)
[D11] particle system optimisation in Prefabs\Weapons
+ Changes to particle systems for bullet hits
Cave LOD's upto level 3 with vertex colours on final LOD mesh
[D11] Set up the remaining LOD groups in Content\Props
[D11] Set up LOD groups on assets in Content\Props
[D11] Merge from 2019.1 branch
[D11] + truck_trailer_b Z-Fighting fix
+Changes to some Particles
[D11] + Wall_conc_300x300 possible fix for z fighting
[D11] Optimised particle systems in Prefabs\Weapons
[D11] + 31 objects adjusted for server
Caves LODs up to Level 3 with vertex paint material on final LOD
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
[D11] + Range_bank_drain_a - Z fighting fix
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
[D11] Assets\Content\Props LOD check
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
[D11] + office_bld_a_ext - Z fighting fix
[D11] 31 prefabs fixed and/or LODs tweaked for the server
[D11] + structures\Satellite Dish - Satellite dish prefabs modified
[D11] Last of \Assets\Prefabs\Deployables barring a few skinned assets
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
Caves LOD's and vertex paint
+ changes to some of the particles, Knocked down the amount they emit
[D11] Updated assets in Content\Props with new LOD group components
[D11] yet further \Assets\Prefabs\Deployable LODs
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
[D11] some more Assets\Prefabs\Deployable LODs
[D11] Assets\Prefabs\Deployable LODs
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
[D11] + Crate_normal_2 LOD server fix
[D11] + More fixes to various server assets
[D11] + Fixed the in scene LOD issues of sphere_tank
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
[D11] + Watch_tower_b Z fighting fix
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
[D11] + Possible fix to Office_bld_a Z fighting
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
[D11] Assets\Bundled\prefabs\static LODs
[D11] barge_container_park - disappearing fix
[D11] Assets\Bundled\Prefabs\Static LODs
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves