branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
Glow worms LOD's up to level 2
6 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
6 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD
6 Years Ago
[D11] Particle system optimisation in Prefabs\Weapons
6 Years Ago
[D11] Gas_Station SLOD
6 Years Ago
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
6 Years Ago
[D11] SLOD for Supermarket
6 Years Ago
[D11] + Updated game manifest, attempting to fix local server (Josh)
6 Years Ago
[D11] particle system optimisation in Prefabs\Weapons
6 Years Ago
+ Changes to particle systems for bullet hits
6 Years Ago
Cave LOD's upto level 3 with vertex colours on final LOD mesh
6 Years Ago
[D11] Set up the remaining LOD groups in Content\Props
6 Years Ago
[D11] Set up LOD groups on assets in Content\Props
6 Years Ago
[D11] Merge from 2019.1 branch
6 Years Ago
[D11] + truck_trailer_b Z-Fighting fix
6 Years Ago
+Changes to some Particles
6 Years Ago
[D11] + Wall_conc_300x300 possible fix for z fighting
6 Years Ago
[D11] Optimised particle systems in Prefabs\Weapons
6 Years Ago
[D11] + 31 objects adjusted for server
6 Years Ago
Caves LODs up to Level 3 with vertex paint material on final LOD
6 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
6 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
6 Years Ago
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
6 Years Ago
[D11] Assets\Content\Props LOD check
6 Years Ago
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
6 Years Ago
[D11] + office_bld_a_ext - Z fighting fix
6 Years Ago
[D11] 31 prefabs fixed and/or LODs tweaked for the server
6 Years Ago
[D11] + structures\Satellite Dish - Satellite dish prefabs modified
6 Years Ago
[D11] Last of \Assets\Prefabs\Deployables barring a few skinned assets
6 Years Ago
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
6 Years Ago
Caves LOD's and vertex paint
6 Years Ago
+ changes to some of the particles, Knocked down the amount they emit
6 Years Ago
[D11] Updated assets in Content\Props with new LOD group components
6 Years Ago
[D11] yet further \Assets\Prefabs\Deployable LODs
6 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
6 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
6 Years Ago
[D11] Assets\Prefabs\Deployable LODs
6 Years Ago
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
6 Years Ago
[D11] + Crate_normal_2 LOD server fix
6 Years Ago
[D11] + More fixes to various server assets
6 Years Ago
[D11] + Fixed the in scene LOD issues of sphere_tank
6 Years Ago
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
6 Years Ago
[D11] + Watch_tower_b Z fighting fix
6 Years Ago
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
6 Years Ago
[D11] + Possible fix to Office_bld_a Z fighting
6 Years Ago
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
6 Years Ago
[D11] Assets\Bundled\prefabs\static LODs
6 Years Ago
[D11] barge_container_park - disappearing fix
6 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
6 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves