branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

5 Years Ago
[D11] Updated assets in Content\Props with new LOD group components
5 Years Ago
[D11] yet further \Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
5 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] + Fences_Walls - Adjusted all sections of walls so that in theory they should transition through LOD's at the same time
5 Years Ago
[D11] + Crate_normal_2 LOD server fix
5 Years Ago
[D11] + More fixes to various server assets
5 Years Ago
[D11] + Fixed the in scene LOD issues of sphere_tank
5 Years Ago
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
5 Years Ago
[D11] + Watch_tower_b Z fighting fix
5 Years Ago
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
5 Years Ago
[D11] + Possible fix to Office_bld_a Z fighting
5 Years Ago
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
5 Years Ago
[D11] Assets\Bundled\prefabs\static LODs
5 Years Ago
[D11] barge_container_park - disappearing fix
5 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
5 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
5 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
5 Years Ago
[D11] Access_card scale fix
5 Years Ago
[D11] +Issue 2924 low poly mushroom fix
5 Years Ago
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
5 Years Ago
[D11 + Issue 293 fix - Restored missing flooring
5 Years Ago
[D11] Structures/Dredge Scale fixes
5 Years Ago
[D11] + pipe_pile_b - fixed the rotation bug
5 Years Ago
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
5 Years Ago
[D11] Fixed Iceberg and Ice Lake
5 Years Ago
[D11] - Updated game manifest (Josh)
5 Years Ago
[D11] Assets\Bundled\Prefabs\Radtown LODs
5 Years Ago
[D11] Checked models folders and set up LOD Group components on prefabs
5 Years Ago
[D11] + structures\office_buildings models folder LOD's applied etc
5 Years Ago
[D11] + structures\Military_tunnels_signage LOD Checked
5 Years Ago
[D11] + structures\industrial_structures - remaining models folder LOD
5 Years Ago
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
5 Years Ago
[D11] Structures/Bunker LODs
5 Years Ago
[D11] + structures\industrial_structures half of the prefab models LOD
5 Years Ago
[D11] Set up LOD Group components in various Structures\<asset>\models folders
5 Years Ago
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
5 Years Ago
[D11] + Structures\hangar - Model Prefabs LOD
5 Years Ago
[D11] structures\checkpoint - model prefab LOD
5 Years Ago
[D11] Set up some prefabs that weren't set up
5 Years Ago
[D11] Issue 2882 fix again, checked mesh collider to prevent player falling through sewer_bigroom_b
5 Years Ago
[D11] Fixing Rocket Factory Building fbx
5 Years Ago
[D11] targeting computer model scale fix
5 Years Ago
[D11] Structures/Rocket_factory_building LODs
5 Years Ago
5 Years Ago
[D11] Updated assets with old RendererLOD scripts to LOD Group component
5 Years Ago
[D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
5 Years Ago
Ice lake LOD's upto LOD3 with vertex colours on final LOD
5 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's