branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
[D11] Reverting caves meshes and fixing position and rotation to match new values
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
[D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
Fixes for cave transforms on LOD's
[D11] SLOD Colour Swatch Material
Fixed missing transform data for preset "cave_puzzle_a" and "cave_well_a" LOD meshes.
[D11] Fixes and tweaks to LODs
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
[D11] LOD distance tweaks to holdable items
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
[D11] Wooden Cabin update.
[D11] + Harbor_1 scene to prefab + LOD tweaks
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
[D11] + Spheretank_storage_tank LOD tweak
[D11] + Harbor 1 - scene to prefab with SLOD
[D11] + trailer_a culling fix in Harbor_1
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
[D11] + First set of LOD tweaks continued
[D11] + First set of LOD tweaks
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
[D11] Tweaks to a few prefabs
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
[D11] Whoops, These are the Assets\Content\Props\small_junk
[D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
[D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
[D11] + prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
[D11] Assets\Content\Props\Helicopter_parts LODs
[D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] Fixed Assets\Content\Props\door_barricades_static
[D11] + content\building - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] Fixed some incorrect weapon worldmodel sizes
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
[D11] + Issue 3046 - Semi-auto Pistol fixed/reverted
[D11] Military_Tunnel SLOD
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity