branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
6 Years Ago
Fix for a rotation issue in caves entrance a
6 Years Ago
[D11] Launch Site SLOD + Sphere Tank SLOD
6 Years Ago
[D11[ Compound SLOD scene fix and SLOD for Satellite
6 Years Ago
Added SLOD for compound
6 Years Ago
[D11] Particle system optimisations
6 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
6 Years Ago
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
6 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
6 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
6 Years Ago
[D11] Particle system optimsations
6 Years Ago
[D11] + More prefab fixes and adjustments (Props)
6 Years Ago
[D11] + Few prefab fixes for the server and in general
6 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
6 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
6 Years Ago
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
6 Years Ago
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
6 Years Ago
[D11] + Another floor.grill prefab adjusted
6 Years Ago
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
6 Years Ago
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
6 Years Ago
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
6 Years Ago
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
6 Years Ago
[D11] + Couple of LOD's adjusted for server
6 Years Ago
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
6 Years Ago
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab
6 Years Ago
[D11] Particle system optimisations
6 Years Ago
[D11] + Compound - Missing Scene to Prefab
6 Years Ago
[D11] + Launch_site - FBX files converted to used Models + Scene to prefab + LOD Changes
6 Years Ago
6 Years Ago
[D11] + Lanch_site_ground - changes to LOD distances + Launch site FBX's replaced with used prefabs + Scene to prefab
6 Years Ago
[D11] Compound buildings with incorrect scale fixed
6 Years Ago
Rivers rocks LOD's set up
6 Years Ago
[D11] + Gas Station - FBX files converted to used prefabs + Scene to prefab
6 Years Ago
[D11] + Bandit Town - FBX converted to used prefab files + scene to prefab
6 Years Ago
[D11] 13 particle system optimisations
6 Years Ago
[D11] + Compound - FBX files converted into used prefabs
6 Years Ago
Plants LOD meshes and vertex colours for final LOD
6 Years Ago
[D11] Cabin a and b. Still needs navmeshes and col files.
6 Years Ago
[D11] + Potential fix to industrial_bld_j not updating
6 Years Ago
[D11] 79 Prefabs with particle systems checked and optimised
6 Years Ago
[D11] + Bunch of Compound LOD's adjusted for server
6 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
6 Years Ago
[D11] Lighthouse SLOD
6 Years Ago
[D11] + Wooden_crate_a restored to its previous self
6 Years Ago
[D11] Bandit Town and Airfield SLODs
6 Years Ago
[D11] + Bunch of assets adjusted for in server
6 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
6 Years Ago
Overgrowth LOD set up
6 Years Ago
[D11] collapsed wooden cabins a and b
6 Years Ago