branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

4 Years Ago
[D11] + Gas Station - FBX files converted to used prefabs + Scene to prefab
4 Years Ago
[D11] + Bandit Town - FBX converted to used prefab files + scene to prefab
4 Years Ago
[D11] 13 particle system optimisations
4 Years Ago
[D11] + Compound - FBX files converted into used prefabs
4 Years Ago
Plants LOD meshes and vertex colours for final LOD
4 Years Ago
[D11] Cabin a and b. Still needs navmeshes and col files.
4 Years Ago
[D11] + Potential fix to industrial_bld_j not updating
4 Years Ago
[D11] 79 Prefabs with particle systems checked and optimised
4 Years Ago
[D11] + Bunch of Compound LOD's adjusted for server
4 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
4 Years Ago
[D11] Lighthouse SLOD
4 Years Ago
[D11] + Wooden_crate_a restored to its previous self
4 Years Ago
[D11] Bandit Town and Airfield SLODs
4 Years Ago
[D11] + Bunch of assets adjusted for in server
4 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
4 Years Ago
Overgrowth LOD set up
4 Years Ago
[D11] collapsed wooden cabins a and b
4 Years Ago
4 Years Ago
Glow worms LOD's up to level 2
4 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
4 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD
4 Years Ago
[D11] Particle system optimisation in Prefabs\Weapons
4 Years Ago
[D11] Gas_Station SLOD
4 Years Ago
Cave LOD's upto LOD3 with final LOD mesh having vertex colours
4 Years Ago
[D11] SLOD for Supermarket
4 Years Ago
[D11] + Updated game manifest, attempting to fix local server (Josh)
4 Years Ago
[D11] particle system optimisation in Prefabs\Weapons
4 Years Ago
+ Changes to particle systems for bullet hits
4 Years Ago
Cave LOD's upto level 3 with vertex colours on final LOD mesh
4 Years Ago
[D11] Set up the remaining LOD groups in Content\Props
4 Years Ago
[D11] Set up LOD groups on assets in Content\Props
5 Years Ago
[D11] Merge from 2019.1 branch
5 Years Ago
[D11] + truck_trailer_b Z-Fighting fix
5 Years Ago
+Changes to some Particles
5 Years Ago
[D11] + Wall_conc_300x300 possible fix for z fighting
5 Years Ago
[D11] Optimised particle systems in Prefabs\Weapons
5 Years Ago
[D11] + 31 objects adjusted for server
5 Years Ago
Caves LODs up to Level 3 with vertex paint material on final LOD
5 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
5 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
5 Years Ago
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
5 Years Ago
[D11] Assets\Content\Props LOD check
5 Years Ago
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
5 Years Ago
[D11] + office_bld_a_ext - Z fighting fix
5 Years Ago
[D11] 31 prefabs fixed and/or LODs tweaked for the server
5 Years Ago
[D11] + structures\Satellite Dish - Satellite dish prefabs modified
5 Years Ago
[D11] Last of \Assets\Prefabs\Deployables barring a few skinned assets
5 Years Ago
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
5 Years Ago
Caves LOD's and vertex paint
5 Years Ago
+ changes to some of the particles, Knocked down the amount they emit