branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
[D11] Revert signpost changes from 43341
6 Years Ago
[D11] Quick Tire LOD tweaks
6 Years Ago
[D11] Wooden signs removed from Compound
6 Years Ago
[D11] Junkyard SLOD textured
6 Years Ago
[D11] Compound SLOD Texture
6 Years Ago
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
6 Years Ago
[D11] Power substation SLOD with texture
6 Years Ago
[D11] + Slod unhidden for Compound
6 Years Ago
[D11] + Rest of Compound assets LOD tweaked
6 Years Ago
[D11] Trainyard_1 SLOD and texture for SLOD
6 Years Ago
[D11] Harbor2 + Launch Site SLODs textured
6 Years Ago
[D11] + Military_tunnel_1 - Removal of driftwood issue
6 Years Ago
[D11] Satellite dish SLOD set up with textures and materials
6 Years Ago
[D11] Tweaked LOD distances on droppable items
6 Years Ago
[D11] + More compound assets LOD tweaked
6 Years Ago
6 Years Ago
[D11] Harbor1 SLOD Textured
6 Years Ago
[D11] Lighthouse and Sphere_Tank SLODs Textured
6 Years Ago
[D11] Reverting caves meshes and fixing position and rotation to match new values
6 Years Ago
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
6 Years Ago
[D11] More LOD tweaks
6 Years Ago
[D11] Junkyard_SLOD
6 Years Ago
[D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
6 Years Ago
Fixes for cave transforms on LOD's
6 Years Ago
[D11] SLOD Colour Swatch Material
6 Years Ago
Fixed missing transform data for preset "cave_puzzle_a" and "cave_well_a" LOD meshes.
6 Years Ago
Power sub big 2 SLOD
6 Years Ago
[D11] Fixes and tweaks to LODs
6 Years Ago
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
6 Years Ago
[D11] LOD distance tweaks to holdable items
6 Years Ago
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
6 Years Ago
6 Years Ago
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
6 Years Ago
[D11] Wooden Cabin update.
6 Years Ago
[D11] + Harbor_1 scene to prefab + LOD tweaks
6 Years Ago
[D11] Harbor2 SLOD Fixed
6 Years Ago
Trainyard SLOD scene
6 Years Ago
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
6 Years Ago
[D11] + Spheretank_storage_tank LOD tweak
6 Years Ago
[D11] + Harbor 1 - scene to prefab with SLOD
6 Years Ago
[D11] + trailer_a culling fix in Harbor_1
6 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
6 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
6 Years Ago
[D11] + First set of LOD tweaks continued
6 Years Ago
[D11] + First set of LOD tweaks
6 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
6 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
6 Years Ago
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
6 Years Ago
[D11] Tweaks to a few prefabs
6 Years Ago
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a