branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
[D11] Revert signpost changes from
43341
[D11] Quick Tire LOD tweaks
[D11] Wooden signs removed from Compound
[D11] Junkyard SLOD textured
[D11] Compound SLOD Texture
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
[D11] Power substation SLOD with texture
[D11] + Slod unhidden for Compound
[D11] + Rest of Compound assets LOD tweaked
[D11] Trainyard_1 SLOD and texture for SLOD
[D11] Harbor2 + Launch Site SLODs textured
[D11] + Military_tunnel_1 - Removal of driftwood issue
[D11] Satellite dish SLOD set up with textures and materials
[D11] Tweaked LOD distances on droppable items
[D11] + More compound assets LOD tweaked
[D11] Harbor1 SLOD Textured
[D11] Lighthouse and Sphere_Tank SLODs Textured
[D11] Reverting caves meshes and fixing position and rotation to match new values
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
[D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
Fixes for cave transforms on LOD's
[D11] SLOD Colour Swatch Material
Fixed missing transform data for preset "cave_puzzle_a" and "cave_well_a" LOD meshes.
[D11] Fixes and tweaks to LODs
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
[D11] LOD distance tweaks to holdable items
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
[D11] Wooden Cabin update.
[D11] + Harbor_1 scene to prefab + LOD tweaks
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
[D11] + Spheretank_storage_tank LOD tweak
[D11] + Harbor 1 - scene to prefab with SLOD
[D11] + trailer_a culling fix in Harbor_1
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
[D11] + First set of LOD tweaks continued
[D11] + First set of LOD tweaks
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
[D11] Tweaks to a few prefabs
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a