branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

5 Years Ago
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
5 Years Ago
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
5 Years Ago
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
5 Years Ago
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
5 Years Ago
[D11] Half of the Buildables with Mesh Occludee script
5 Years Ago
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
5 Years Ago
[D11] + Script to find duplicate objects in the active scene
5 Years Ago
[D11] + New LOD Scripts
5 Years Ago
[D11] 16 vertex shader LODs added to assets from Structures folder
5 Years Ago
[D11] Buildables LOD scripts + distances
5 Years Ago
[D11] + Changed LOD system on 65 core buildable objects
5 Years Ago
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
5 Years Ago
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
5 Years Ago
[D11] - Updated the game manifest (Josh)
5 Years Ago
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
5 Years Ago
[D11] Assets\Prefabs\Building folder LODs
5 Years Ago
[D11] + Harbour 2/Scene to prefab more foilage added to area
5 Years Ago
[D11] + Airfield more foilage added to runway and scene to prefab
5 Years Ago
[D11] + Mound of rubble added underneath turret
5 Years Ago
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
5 Years Ago
[D11] + Objects removed from Junkyard
5 Years Ago
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
5 Years Ago
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
5 Years Ago
[D11] + Harbor 2 fixes after crit
5 Years Ago
[D11] + Lighthouse fixes after crit
5 Years Ago
[D11] - First set of fixes for the Airfield after receiving crit
5 Years Ago
[D11] Core Buildables - Roofs + Foundations
5 Years Ago
[D11] 13 Assets from Structures\launch_site added vertex shader LODs
5 Years Ago
[D11] + Junkyard objects removed/scene to prefab
5 Years Ago
[D11] + Compound issues resolved
5 Years Ago
[D11] Junkyard objects removed/scene to prefab
5 Years Ago
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
5 Years Ago
+ fixed the campfire
5 Years Ago
5 Years Ago
[D11] + Junkyard removal of objects and scene to prefab
5 Years Ago
[D11] Added 43 Vertex shading LODs from launch site scene
5 Years Ago
[D11] + Powerplant removal of objects and scene to prefab
5 Years Ago
[D11] + Train yard removal of objects and scene to prefab
5 Years Ago
[D11] + Supermarket objects removed/scene to prefab
5 Years Ago
[D11] + Removal of objects in Radtown/Scene to prefab
5 Years Ago
[D11] 17 vertex shading LODs from launch site added
5 Years Ago
[D11] + Updated game manifest (Josh)
5 Years Ago
[D11] + Removal of objects in Trainyard/Scene to prefab.
5 Years Ago
[D11] Core Buildables LODs
5 Years Ago
[D11] fixed 2 assets with incorrect scaling
5 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
5 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
5 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
5 Years Ago
[D11] - water_well_b objects removed/scene to prefab
5 Years Ago
[D11] + Updated Game Manifest (Josh)