branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
[D11] Scale fix on 3 assets
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
[D11] Vertex shader LODs added to assets in Structures\power_substation
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food
Assets\Content\Structures\rocket
Assets\Content\Structures\Train_wagons
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
Added vertex shading to LOD3's for
Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
Added some extra level LOD's for some assets.
[D11] + Structures\launch_site_floodlights updated to new LOD system
[D11] + structures\launch site assets converted to new LOD system
near complete set of LOD meshes for Structures\Roads
[D11] Assets\Prefabs\ComponentItems LODs
[D11] + Structures\house ruins converted to new LOD system
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
[D11] LODs for Assets\Prefabs\IO
[D11] + Hangar converted to new LOD system
[D11] + Compound_gate converted to new LOD system
[D11] + Checkpoint_single LOD Converted to new system
[D11] + Buildings_scaffoldings converted to new LOD system
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups
(Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
[D11] + Billboards - Updated LOD system.
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
[D11] + Added cross fade to LOD Components
[D11] Bad geometry in building from house_ruins fixed
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
[D11] Merge from 2019.1 branch
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
[D11] + Security_door lod updated/Mesh occludee script
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
[D11] + 9 Perimiter_walls new Lod Group/Mesh Occludee script added
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
[D11] Half of the Buildables with Mesh Occludee script
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
[D11] + Script to find duplicate objects in the active scene
[D11] 16 vertex shader LODs added to assets from Structures folder
[D11] Buildables LOD scripts + distances
[D11] + Changed LOD system on 65 core buildable objects
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
[D11] - Updated the game manifest (Josh)
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
[D11] Assets\Prefabs\Building folder LODs
[D11] + Harbour 2/Scene to prefab more foilage added to area
[D11] + Airfield more foilage added to runway and scene to prefab