branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
6 Years Ago
[D11] Junkyard LOD's
6 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
6 Years Ago
Icesheets LOD upto LOD3 with vertex colours on final LOD mesh
6 Years Ago
[D11] + structures\house_ruins\models LODs sorted out
6 Years Ago
[D11] structures\industrial_doors_static LODs adjusted
6 Years Ago
[D11] structures\harbour - The rest of structures\harbour LOD's added/adjusted etc
6 Years Ago
[D11] structures\Harbor LODs converted/harbor models LODS added
6 Years Ago
[D11] Junkyard LOD's
6 Years Ago
[D11] Updated some \Structures assets with LOD Group components
6 Years Ago
[D11] + structures\gas_station - convert to LOD Group/LOD Distance adjusted
6 Years Ago
[D11] + structures\fences_walls - all but one done. Added LOD's to the majority that were missing but shared the same model + Converted to LOD Group and adjusted LOD distance
6 Years Ago
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
6 Years Ago
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
6 Years Ago
[D11] Set up LOD Group components on various assets
6 Years Ago
[D11] + structures\dredge LOD Group adjusted
6 Years Ago
[D11] + structures\conveyor_belt LOD Group adjusted
6 Years Ago
[D11] + structures\awnings mesh occludee added and LOD Group altered
6 Years Ago
[D11] Updated manifest
6 Years Ago
[D11] Prefabs/Misc LODs + Structures/Dredge LODs
6 Years Ago
[D11] Fixed Spherical Tank prefab
6 Years Ago
[D11] Industrial_Doors_Static LODS and Interactable Garage Door LODs
6 Years Ago
[D11] + structures\walkways roughly half converted to LOD Group
6 Years Ago
[D11] Added vertex shader LODs to Structures\Harbor
6 Years Ago
[D11] Military Tunnel Signs LOD's
6 Years Ago
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
6 Years Ago
6 Years Ago
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
6 Years Ago
[D11] Office Interiors LOD's
6 Years Ago
[D11] + structures\Storm Drain LOD Group adjusted
6 Years Ago
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
6 Years Ago
resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
6 Years Ago
[D11] + Remainder of structures/timber_mine LOD's adjusted.
6 Years Ago
+ Added in the prefab replacement script
6 Years Ago
[D11] Final parts of Tunnel folder LOD's
6 Years Ago
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
6 Years Ago
[D11] + Majority of \structures\timber_mines LODs' adjusted
6 Years Ago
[D11] LOD's Remnant Container, most of Tunnels
6 Years Ago
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
6 Years Ago
[D11] Assets\Content\Structures\wooden_walkway LODs
6 Years Ago
[D11] Assets\Prefabs\Tools LODs
6 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
6 Years Ago
[D11] Issue 2882 fix (Scene file/scene to prefab)
6 Years Ago
[D11] + Vertex Material change
6 Years Ago
[D11] Industrial Structures folder
6 Years Ago
[D11] Vertex LODs added to Prefabs\Weapons assets
6 Years Ago
[D11] Half of the Assets\Prefabs\Weapons LODs
6 Years Ago
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
6 Years Ago
[D11] Final LODs for Content/Props + few LODs in Content/structures