branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

7 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
7 Years Ago
[D11] Access_card scale fix
7 Years Ago
[D11] +Issue 2924 low poly mushroom fix
7 Years Ago
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
7 Years Ago
[D11 + Issue 293 fix - Restored missing flooring
7 Years Ago
[D11] Structures/Dredge Scale fixes
7 Years Ago
[D11] + pipe_pile_b - fixed the rotation bug
7 Years Ago
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
7 Years Ago
[D11] Fixed Iceberg and Ice Lake
7 Years Ago
[D11] - Updated game manifest (Josh)
7 Years Ago
[D11] Assets\Bundled\Prefabs\Radtown LODs
7 Years Ago
[D11] Checked models folders and set up LOD Group components on prefabs
7 Years Ago
[D11] + structures\office_buildings models folder LOD's applied etc
7 Years Ago
[D11] + structures\Military_tunnels_signage LOD Checked
7 Years Ago
[D11] + structures\industrial_structures - remaining models folder LOD
7 Years Ago
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
7 Years Ago
[D11] Structures/Bunker LODs
7 Years Ago
[D11] + structures\industrial_structures half of the prefab models LOD
7 Years Ago
[D11] Set up LOD Group components in various Structures\<asset>\models folders
7 Years Ago
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
7 Years Ago
[D11] + Structures\hangar - Model Prefabs LOD
7 Years Ago
[D11] structures\checkpoint - model prefab LOD
7 Years Ago
[D11] Set up some prefabs that weren't set up
7 Years Ago
[D11] Issue 2882 fix again, checked mesh collider to prevent player falling through sewer_bigroom_b
7 Years Ago
[D11] Fixing Rocket Factory Building fbx
7 Years Ago
[D11] targeting computer model scale fix
7 Years Ago
[D11] Structures/Rocket_factory_building LODs
7 Years Ago
7 Years Ago
[D11] Updated assets with old RendererLOD scripts to LOD Group component
7 Years Ago
[D11] Assets\Prefabs\Deployable LODs (not including skinned mesh assets)
7 Years Ago
Ice lake LOD's upto LOD3 with vertex colours on final LOD
7 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
7 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
7 Years Ago
[D11] Junkyard LOD's
7 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
7 Years Ago
Icesheets LOD upto LOD3 with vertex colours on final LOD mesh
7 Years Ago
[D11] + structures\house_ruins\models LODs sorted out
7 Years Ago
[D11] structures\industrial_doors_static LODs adjusted
7 Years Ago
[D11] structures\harbour - The rest of structures\harbour LOD's added/adjusted etc
7 Years Ago
[D11] structures\Harbor LODs converted/harbor models LODS added
7 Years Ago
[D11] Junkyard LOD's
7 Years Ago
[D11] Updated some \Structures assets with LOD Group components
7 Years Ago
[D11] + structures\gas_station - convert to LOD Group/LOD Distance adjusted
7 Years Ago
[D11] + structures\fences_walls - all but one done. Added LOD's to the majority that were missing but shared the same model + Converted to LOD Group and adjusted LOD distance
7 Years Ago
Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
7 Years Ago
[D11] + Structures\fences_walls 25 items, LOD's added, LOD Group converted, etc
7 Years Ago
[D11] Set up LOD Group components on various assets
7 Years Ago
[D11] + structures\dredge LOD Group adjusted
7 Years Ago
[D11] + structures\conveyor_belt LOD Group adjusted