branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
Turning off shadows on furthest LOD's for performance
[D11] +Compound - Unhidden objects that were hidden for whatever reason
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
[D11] + prefabs\instruments LOD and vertex material applied to prefab
[D11] + prefabs\food added cross fade to a bunch of objects
[D11] + content\vehicles all the LOD prefabs fixed/converted
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
LOD models for the roads with vertex paint material on final LOD model
[D11] Assets\Content\Structures\Train_Tracks LODs
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
[D11] Vertex shader LODs added to Nature\Rocks assets
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh
[D11] Scale fix on 3 assets
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
[D11] Vertex shader LODs added to assets in Structures\power_substation
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food
Assets\Content\Structures\rocket
Assets\Content\Structures\Train_wagons
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
Added vertex shading to LOD3's for
Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
Added some extra level LOD's for some assets.
[D11] + Structures\launch_site_floodlights updated to new LOD system
[D11] + structures\launch site assets converted to new LOD system
near complete set of LOD meshes for Structures\Roads
[D11] Assets\Prefabs\ComponentItems LODs
[D11] + Structures\house ruins converted to new LOD system
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
[D11] LODs for Assets\Prefabs\IO
[D11] + Hangar converted to new LOD system
[D11] + Compound_gate converted to new LOD system
[D11] + Checkpoint_single LOD Converted to new system
[D11] + Buildings_scaffoldings converted to new LOD system
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups
(Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
[D11] + Billboards - Updated LOD system.
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
[D11] + Added cross fade to LOD Components
[D11] Bad geometry in building from house_ruins fixed
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
[D11] Merge from 2019.1 branch
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
[D11] + Security_door lod updated/Mesh occludee script
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs