branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
Turning off shadows on furthest LOD's for performance
6 Years Ago
[D11] +Compound - Unhidden objects that were hidden for whatever reason
6 Years Ago
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
6 Years Ago
[D11] + prefabs\instruments LOD and vertex material applied to prefab
6 Years Ago
[D11] + prefabs\food added cross fade to a bunch of objects
6 Years Ago
[D11] + content\vehicles all the LOD prefabs fixed/converted
6 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
6 Years Ago
LOD models for the roads with vertex paint material on final LOD model
6 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
6 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
6 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
6 Years Ago
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
6 Years Ago
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
6 Years Ago
[D11] Vertex shader LODs added to Nature\Rocks assets
6 Years Ago
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
6 Years Ago
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
6 Years Ago
[D11] Assets\Content\Vehicles\Boat LODs
6 Years Ago
Road and pavement LOD's with a vertex material on final LOD mesh
6 Years Ago
[D11] Scale fix on 3 assets
6 Years Ago
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
6 Years Ago
[D11] Vertex shader LODs added to assets in Structures\power_substation
6 Years Ago
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
6 Years Ago
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
6 Years Ago
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
6 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
6 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
6 Years Ago
[D11] + structures\launch site assets converted to new LOD system
6 Years Ago
near complete set of LOD meshes for Structures\Roads
6 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
6 Years Ago
[D11] + Structures\house ruins converted to new LOD system
6 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
6 Years Ago
[D11] LODs for Assets\Prefabs\IO
6 Years Ago
[D11] + Hangar converted to new LOD system
6 Years Ago
[D11] + Compound_gate converted to new LOD system
6 Years Ago
[D11] + Checkpoint_single LOD Converted to new system
6 Years Ago
[D11] + Buildings_scaffoldings converted to new LOD system
6 Years Ago
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups (Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
6 Years Ago
[D11] + Billboards - Updated LOD system.
6 Years Ago
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
6 Years Ago
[D11] + Added cross fade to LOD Components
6 Years Ago
[D11] Bad geometry in building from house_ruins fixed
6 Years Ago
[D11] Warehouses, watchtower_a, Water_tower Vertex shader LODs added - building fix
6 Years Ago
[D11] LOD'ed the prefabs in Assets\Content\Building\Parts\Static
6 Years Ago
[D11] Merge from 2019.1 branch
6 Years Ago
[D11] + Potential fix to issue 2882 (Missing Collision and Meshes inside Compound Sewer)
6 Years Ago
[D11] + loading_platforms updated with new LOD Script/Mesh Occludee
6 Years Ago
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
6 Years Ago
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
6 Years Ago
[D11] + Security_door lod updated/Mesh occludee script
6 Years Ago
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs