branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel
459 Commits over 61 Days - 0.31cph!
[D11] + structures\awnings mesh occludee added and LOD Group altered
[D11] Prefabs/Misc LODs + Structures/Dredge LODs
[D11] Fixed Spherical Tank prefab
[D11] Industrial_Doors_Static LODS and Interactable Garage Door LODs
[D11] + structures\walkways roughly half converted to LOD Group
[D11] Added vertex shader LODs to Structures\Harbor
[D11] Military Tunnel Signs LOD's
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
[D11] Office Interiors LOD's
[D11] + structures\Storm Drain LOD Group adjusted
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
[D11] + Remainder of structures/timber_mine LOD's adjusted.
+ Added in the prefab replacement script
[D11] Final parts of Tunnel folder LOD's
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
[D11] + Majority of \structures\timber_mines LODs' adjusted
[D11] LOD's Remnant Container, most of Tunnels
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
[D11] Assets\Content\Structures\wooden_walkway LODs
[D11] Assets\Prefabs\Tools LODs
Bridge LOD models with vertex shader on furthest LOD mesh.
[D11] Issue 2882 fix (Scene file/scene to prefab)
[D11] + Vertex Material change
[D11] Industrial Structures folder
[D11] Vertex LODs added to Prefabs\Weapons assets
[D11] Half of the Assets\Prefabs\Weapons LODs
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
[D11] Final LODs for Content/Props + few LODs in Content/structures
Turning off shadows on furthest LOD's for performance
[D11] +Compound - Unhidden objects that were hidden for whatever reason
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
[D11] + prefabs\instruments LOD and vertex material applied to prefab
[D11] + prefabs\food added cross fade to a bunch of objects
[D11] + content\vehicles all the LOD prefabs fixed/converted
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
LOD models for the roads with vertex paint material on final LOD model
[D11] Assets\Content\Structures\Train_Tracks LODs
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
[D11] Vertex shader LODs added to Nature\Rocks assets
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh