branchrust_reboot/main/d11_console_version/unity2019.1/Art_optimisationcancel

459 Commits over 61 Days - 0.31cph!

6 Years Ago
[D11] + structures\awnings mesh occludee added and LOD Group altered
6 Years Ago
[D11] Updated manifest
6 Years Ago
[D11] Prefabs/Misc LODs + Structures/Dredge LODs
6 Years Ago
[D11] Fixed Spherical Tank prefab
6 Years Ago
[D11] Industrial_Doors_Static LODS and Interactable Garage Door LODs
6 Years Ago
[D11] + structures\walkways roughly half converted to LOD Group
6 Years Ago
[D11] Added vertex shader LODs to Structures\Harbor
6 Years Ago
[D11] Military Tunnel Signs LOD's
6 Years Ago
[D11] Vertex shader LODs added to assets from Prefabs\Clothes
6 Years Ago
6 Years Ago
Garage Door LOD upto LOD3 with the lowest LOD using vertex colours
6 Years Ago
[D11] Office Interiors LOD's
6 Years Ago
[D11] + structures\Storm Drain LOD Group adjusted
6 Years Ago
[D11] +Structures\Tunnels LOD Group adjusted, one LOD Group Conversion
6 Years Ago
resource LOD's, added up to LOD3 and added vertex colours onto the third LOD
6 Years Ago
[D11] + Remainder of structures/timber_mine LOD's adjusted.
6 Years Ago
+ Added in the prefab replacement script
6 Years Ago
[D11] Final parts of Tunnel folder LOD's
6 Years Ago
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
6 Years Ago
[D11] + Majority of \structures\timber_mines LODs' adjusted
6 Years Ago
[D11] LOD's Remnant Container, most of Tunnels
6 Years Ago
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
6 Years Ago
[D11] Assets\Content\Structures\wooden_walkway LODs
6 Years Ago
[D11] Assets\Prefabs\Tools LODs
6 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
6 Years Ago
[D11] Issue 2882 fix (Scene file/scene to prefab)
6 Years Ago
[D11] + Vertex Material change
6 Years Ago
[D11] Industrial Structures folder
6 Years Ago
[D11] Vertex LODs added to Prefabs\Weapons assets
6 Years Ago
[D11] Half of the Assets\Prefabs\Weapons LODs
6 Years Ago
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
6 Years Ago
[D11] Final LODs for Content/Props + few LODs in Content/structures
6 Years Ago
Turning off shadows on furthest LOD's for performance
6 Years Ago
[D11] +Compound - Unhidden objects that were hidden for whatever reason
6 Years Ago
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
6 Years Ago
[D11] + prefabs\instruments LOD and vertex material applied to prefab
6 Years Ago
[D11] + prefabs\food added cross fade to a bunch of objects
6 Years Ago
[D11] + content\vehicles all the LOD prefabs fixed/converted
6 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
6 Years Ago
LOD models for the roads with vertex paint material on final LOD model
6 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
6 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
6 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
6 Years Ago
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
6 Years Ago
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
6 Years Ago
[D11] Vertex shader LODs added to Nature\Rocks assets
6 Years Ago
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
6 Years Ago
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
6 Years Ago
[D11] Assets\Content\Vehicles\Boat LODs
6 Years Ago
Road and pavement LOD's with a vertex material on final LOD mesh