branchrust_reboot/main/d11_console_version/unity2019.1cancel
2,267 Commits over 244 Days - 0.39cph!
[D11] [UI] Fixed interaction prompts having incorrect input icons.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)
[D11] [UI] Thirst bar now flashes on each instance of attempting to sprint, and sprinting is cancelled if the player is unable to.
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11] Restore RHIB in manifest
[D11] [Audio] Ensures release version of Ps4 crossvoice lib is checked in
[D11][UI][#960] Navigate to scrap slot when placing items in Research table [#2045] fixed chair not been visible in crafting menu
[D11] [UI] Fixed health, hunger, and thirst bars not showing preview values correctly when selecting items on belt bar or inventory panels.
[D11][UI][#839] Remove Crafting queue items on connection to server
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11] Fix controls for building context height adjustment
[D11] [UI] Fixed translation of armoured upgrade text.
[D11] [UI] Increased size of input for "0" key on code lock to improve readability.
[D11] [UI] [#889] fix for Crafting menu navigation overspeed (also fixes stat panel overspeed). Added check to item icon to skip code if not selectable
[D11] Possible fix for PS4 crash (#2000, #2029)
[D11] [UI] Added support for non-item icons on Quick Chat wheel. Added "Food" entry to replace "Mushrooms" for "I have" and "I want" requests.
[D11][UI] Display blueprint background and correct icon on Item detail panel
[D11][UI] fixed alpha from last change
[D11][UI][#2022] Blueprint should now show on itemicons again
[D11][UI] Spread out player preview setup to ease out opening
[D11] Decreased default corpsedespawn time to 90 seconds
[D11] [UI] Server List now correctly displays server favourite icon.
[D11] Removed censorship cube from playermodels
[D11] Fix for reloading twice when more than one ammo type available
[D11] Remove unused analytic on console
[D11] [UI] Fixed missing trigger action animations on building context menu. Changed "GiveItem failed" message to be log message when in D11 console port define (was previously, but added debug log to help debugging).
[D11] [UI] Fixed missing punctuation in music menu hint string.
[D11] DTLS optimised out some logging allocs when not needed.
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
[D11] Revert Jordans Change
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
[D11] Fix for debug camera (side effect of disabling mouse)
[D11] DTLS native logging now available in the release plugin for the server.
[D11] UI wardrobe malfunction fix
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib