branchrust_reboot/main/d11_console_version/unity2019.1cancel
2,267 Commits over 244 Days - 0.39cph!
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
[D11] Modified General translation tip.
[D11] Added "Default" translation.
[D11][UI] added the new progress bar scene to the build settings
Removed tree mgr debug logging
[D11] small optimisation to map loading times
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
Moved streaming eviction and global tree components from procedural map instance to camera prefab
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
Marge from 2018 branch (incl. new global tree manager)
[D11] Removed debug logging
[D11] [UI] Define Fix in ScrollRectZoom.
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
[D11] [Audio] Fix map looping audio bug
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
[D11] DTLS unencrypted socket dev solution integrated.
[D11] Prevent auto-sprint when dehydrated
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
Killed more weird characters
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
Added burst settings files
Turn off cursor locking/hiding
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
[D11] Add Voice.MicrophoneConnected()
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
[D11] For for PS4 NpToolKit exception
[D11] Commented out UI Markup code to help compile times on consoles.
[D11] [UI] fixed the first button in the crafting category sometimes not selecting properly
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888, Added strings for; gun descriptions, changing seats, taking fuel
[D11] [UI] re-linked more variables and fixed some alignment issues
[D11] [UI] Commented out protection value scale hack. Protection should now use actual values until we know how we should actually display them.
[D11] DTLS plugin now has optional simple unencrypted UDP socket backend. Updated Windows console test app to work with it.
[D11] [UI] Adjusted item info spacing to better fit longer value strings. Changed colour of protections adjustment values to match item info adjustment values.
[D11] Deadzone 0 and sprint backwards fix
[D11] [UI] re-linked some variables that got unlinked switching defines
[D11] [UI] set a limit of 30 items in the crafting queue, and made certain parts of the pinned recipe element larger
[D11] Fix server compilation error
[D11] [UI] Removed Debug Log.
Adjusted layout and functionality of Player Protections Panel/Resistances. TODO: Fix numbers being inconsistent with base player protection values.
Disable GPU skinning on xb1 due to 2019.1 crashhhhyycrashy